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pkuki
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1.
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Cryptocurrencies Revisited: A Different Approach
(medium.com)
3 points
by
pkuki
6y ago
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0 comments
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Cryptocurrencies Rethought: Taking a Step Back
(medium.com)
2 points
by
pkuki
6y ago
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0 comments
3.
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by
pkuki
12y ago
Also for GGO 2012 you can view entrants here: http://pkukielka.github.io/ggo12-viewer/ (disclaimer: viewer was done by me). If I remember correctly someone forked my code and did the same for 2013 edition.
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by
pkuki
12y ago
Look at the original blog post. I just added third column to show ratio between given data.
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by
pkuki
12y ago
I thought it could be interesting to see ratio of program performance to its length. If I didn't make any mistake it looks like that: perf3 perf3 / macros chars chars * 1
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by
pkuki
12y ago
Down in Poland as well.
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by
pkuki
12y ago
It's simply incorrect. Where you found that information? In section 2.3 android is mentioned explicitly: "These features are more useful on Android (besides micro-benchmarks) where a vast RAM doesn't masquerade redundant allo
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by
pkuki
12y ago
In Akka you can use typed actors as well: http://doc.akka.io/docs/akka/snapshot/scala/typed-actors.htm...
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by
pkuki
12y ago
You can also use Scala: https://github.com/pkukielka/stronghold-defense The main problem which you will get with languages like Scala , Clojure and other functional languages on JVM is a lot of garbage generated during
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by
pkuki
13y ago
Maybe they are slower to some extend, but for most cases it won't matter too much. I wrote simple game in scala and it was easy to constantly get 55-60 fps on newer devices: https://github.com/pkukielka/stronghold-