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searching Neon…
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Cutlass: LLM-first open source video editor
(cutlass.sh)
2 points
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pixelbyindex
17d ago
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0 comments
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pixelbyindex
2mo ago
figuring out the bicycle version of a fully featured online multiplayer battle game is the reason I am seeking advice on HN :) I had not thought about the learning cost of the experience. I have been trying to avoid the sunken cost mindset
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pixelbyindex
2mo ago
this is one path I have thought about. I do have enough learnings now that I could put together the milestones. In some sense the challenge here is the production value required on kickstarter these days. Building a community, a sense of tr
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pixelbyindex
2mo ago
One of the reasons that has caused hesitation in deploying the idea early is the possibility that the mechanics might be instantly swallowed up by a publisher who could replicate it in a matter of a few months. However, if player's don
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Ask HN: I spent personal money on game dev. How to turn stalled project around?
3 points
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pixelbyindex
2mo ago
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9 comments
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pixelbyindex
5mo ago
same, I think there are a few folks who are starting to see the feasibility and the desirability in hosting their own solutions. I have been working on an idea to solve this, called minima host[0]. It is intended to be simple: - with the po
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pixelbyindex
8mo ago
I was hoping that the current LLM/Agent/Vibecoding wave would lead to a revival of open source contributions, but I am not sure that is happening yet
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pixelbyindex
8mo ago
I also started started experimenting with self-hosting in the last few years. Started with a simple Plex server, then gradually evolved my little setup into a handful of open-source apps that now cover most of what I use during my day to da
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pixelbyindex
1y ago
In the recent years, I discovered the joys of self hosting. What started with a single Plex server for my movie collection became a growing suite of open source applications that became my own personal cloud. At the same time, I quickly ran
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pixelbyindex
1y ago
Honestly still a question worth investigating. I also dropped Unity for my latest project, spent a year with Godot and then realized.. it's just not quite there. So I had to go back and rework things. One thing you realize quick is tha
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pixelbyindex
2y ago
Why would HN be interested in deleting comments about this? Looks like there was a discussion previously, although not regarding the deal: https://news.ycombinator.com/item?id=41141112
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pixelbyindex
2y ago
I have been using a little app called Rectangle[1] for years now, and it solves every possible window positioning need I have ever had. No ads, no cost. As far as the conversation goes, 1st party implementation by Apple would be nice and al
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WebGL Water
(enchase.space)
2 points
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pixelbyindex
2y ago
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0 comments
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pixelbyindex
2y ago
Location: San Diego, CA Remote: Preferred Willing to relocate: Yes Technologies: Javascript / Typescript, React, C# .Net, Python, MongoDb, PostgreSQL, AWS services, many more Résumé/CV: https://felipemullen.
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Godot 4.3 Dev Snapshot 6 Updates
(godotengine.org)
88 points
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pixelbyindex
2y ago
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12 comments
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Xamarin has reached End of Support
(dotnet.microsoft.com)
56 points
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pixelbyindex
2y ago
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15 comments
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pixelbyindex
3y ago
> Companies are like machines whose sole purpose is to make a profit. I think I understand that you mean to say "Corporations", whose governing body is made up of board members and executives. In that sense, there certainly see
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pixelbyindex
3y ago
Not that I agree with the move, but from a business perspective, perhaps it has to do with the expense of keeping up with issues and complaints that arise from allowing wine to run it. Looking at the latest usage share of linux desktop user
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pixelbyindex
3y ago
Looking at the interactive changelog on github [1] it looks like there was a lot more work merged in already, some 811 pull requests. And yet this results in only 4 bullet points on their write up? I think one of the problems Godot suffers
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pixelbyindex
3y ago
Congratulations on finishing your project and publishing, it's no small feat in itself. On Godot nonetheless, which is not the shining star for making it out of the prototype phase. I have a couple of suggestions for you to consider: -
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pixelbyindex
3y ago
Recently I listened to David Goggins on Huberman. He talks a lot about confronting your traumas, and as far as I can tell, it really is the only solution. > Being molested shouldn't stop you getting a good education, finding someone
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pixelbyindex
3y ago
I read through this a couple months ago. Some investigation across reddit and other internet sources show a mixed bag of opinions about the author, but indeed his contributions to the project are significant. I am still continuing to work w
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pixelbyindex
3y ago
With regards to the point about health, I disagree. The culprit is not meat vs veggies, as processed foods and the ilk of hydrogenated fats and fructose based syrups and added sugars are by far the indicators of poor health. We see this in
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Alternatives to the Godot Game Engine
(waiting-for-blue-robot.gitlab.io)
1 points
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pixelbyindex
3y ago
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0 comments
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pixelbyindex
3y ago
> Context doesn't matter, they can't afford this being on the platform and being interpreted with different context I have to disagree. The idea that allowing human interaction to proceed as it would without policing presents a
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pixelbyindex
3y ago
You can always start ramping up by doing side projects or prototypes with Godot while keeping your main on Unity. The day is coming when Godot will get its own AAA rendering implementations, and people will migrate en masse.
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pixelbyindex
3y ago
D̶o̶e̶s̶ ̶t̶h̶e̶ ̶a̶s̶s̶i̶s̶t̶a̶n̶t̶ ̶h̶a̶v̶e̶ ̶a̶ ̶l̶i̶n̶k̶?̶ ̶W̶o̶u̶l̶d̶ ̶l̶o̶v̶e̶ ̶t̶o̶ ̶u̶s̶e̶ ̶i̶t̶ ̶i̶f̶ ̶i̶t̶ ̶i̶s̶ ̶p̶u̶b̶l̶i̶c̶ Disregard, did not realize it was this post
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pixelbyindex
3y ago
I don't have any insight into training GPTs, so I have to ask, what was this assistant trained on? I could imagine any combination of - Official documentation - Official Source code - Repositories on Github/other VCS solutions - B
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pixelbyindex
3y ago
> But it's also one of the more lightweight and code-centric game development frameworks out there currently, and I do prefer that to working with a heavy bloated editor like Unity I also started with XNA, and I quite enjoyed it. Bu
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pixelbyindex
3y ago
Is anyone here that might be a Blender contributor who could offer some insights or some tips on how to achieve the same spark with the Godot community? From the outside, the Blender community iterates very quickly, seem to work well togeth
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