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phreezie
searching Neon…
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1.
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by
phreezie
9mo ago
I would argue that with photography, only the tooling changed but the craft remained, while with AI the craft completely transforms in something else, in which I'm just not interested in.
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by
phreezie
9mo ago
> Does it matter? Like how does it matter? Yes, it matters to me because art is something deeply human, and I don't want to consume art made by a machine. It doesn't matter if it's fun and beautiful, it's just that I
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by
phreezie
3y ago
Hey, I'm building a next gen virtual pinball simulator!
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by
phreezie
3y ago
I'll post an update to VPU in a few weeks!
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by
phreezie
3y ago
If you're in for a deep dive into this "underground" community, I've co-authored an article about it last year. https://www.thisweekinpinball.com/a-peek-into-the-digital-cr...
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by
phreezie
3y ago
Yes, I also have a Tilt Five kit, which is awesome. We're still doing lots of work on the core parts though, so these things will come later.
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by
phreezie
3y ago
Yes, Volley was a nice project because one of the dev team has one at home, so we got ultra detailed assets. It was also a great use case to test Visual Scripting. But before we dive into more table builds, we'll be focusing on the eng
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by
phreezie
3y ago
Yes. But at the end of the day, this is a hobby, and Unity is an awesome engine to work with. I'm following Godot more closely than ever, but too much effort to still be able to call it fun would be necessary to port this over.
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by
phreezie
3y ago
Absolutely, that's the main goal. I've built my cabinet over 10 years ago, so testing is assured. ;)
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by
phreezie
3y ago
We're working on something like that using Unity[1]. It's nice, because contrarily to the commercial platforms, we don't need to support low-end devices like the switch. And yes, the DXR features will make a difference[2] (so
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by
phreezie
3y ago
Aw, thanks :) TBH I just started looking into it, together with a few other developers from the community. I'll post something at the usual place as soon as we know more.
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by
phreezie
3y ago
Yes, we're targeting all the desktop platforms, i.e. Windows, Linux and macOS. But thanks to recent efforts, VPX also runs on Linux now! It's on the standalone branch[1], under actions you can download a build. [1] https:/&#
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by
phreezie
3y ago
Oh, and if you don't know where to start, check this out: http://mjrnet.org/pinscape/BuildGuideV2/BuildGuide.php
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by
phreezie
3y ago
It depends on the effort you want to put in, and the tables you want to play. VPX has the largest table collection, and the good ones play very well. But there is also Pinball FX which is a lot easier to set up, and they are catching up in
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by
phreezie
3y ago
If there are any pinhead game devs out there, we're still working on the next generation of Visual Pinball, called VPE[1]. However, given the current drama around Unity, we're currently looking into Godot to evaluate how much effo
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by
phreezie
3y ago
If you're interested in how XPBD works, I can highly recommend the YouTube series of one of the authors who wrote the paper, Matthias Müller: https://www.youtube.com/c/TenMinutePhysics/videos
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by
phreezie
3y ago
Thanks! :) I still want to bring vpx-js to a level where people can actually play a WPC table in the browser. That'd be really awesome and hasn't been done yet, at least not that I know of. Well, maybe one day.
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by
phreezie
3y ago
Hey, I didn't know somebody was actually using vpx-js. That's awesome!
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by
phreezie
4y ago
Matthias' work was also featured in Two Minute Papers here: https://www.youtube.com/watch?v=F0QwAhUnpr4
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by
phreezie
4y ago
Yes, definitely. I did some tests with my headset, and while a few usability and performance issues need to be resolved, it looks incredible, specially the reflections.
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by
phreezie
4y ago
Thanks! :) What we're doing is adding adjustable randomness to the collision resolvers, which results in more or less control over where the ball goes. You can also adjust many parameters of the flipper bats, e.g. you could make the co
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by
phreezie
4y ago
Yes! Our CI builds for Windows, Linux and MacOS.
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by
phreezie
4y ago
Shameless plug, we're working on a next-gen pinball simulator called Visual Pinball Engine[1]. It's free and open source, using Unity, and will eventually support importing FP's table format. It's still WIP, but we'
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About a community who creates pinball tables digitally
(thisweekinpinball.com)
2 points
by
phreezie
4y ago
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0 comments
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by
phreezie
4y ago
I think what you're missing is that this discussion is not about the legal consequences of these individuals, but about ethical decisions that will have a negative impact on the ecosystem as a whole.
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by
phreezie
4y ago
It's not the signing that OP criticizes. It's that the "something" is defined by an URL whose destination can change, and otherwise none of the "something"'s content (like, for example a hash) is in the co
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by
phreezie
5y ago
If you want to play a modern, hi-resolution 3D version of Space Cadet, there was a Visual Pinball port recently by JPSalas: https://www.vpforums.org/index.php?showtopic=47560
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Ten Minute Physics
(matthias-research.github.io)
2 points
by
phreezie
5y ago
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0 comments
29.
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by
phreezie
6y ago
This made me think of this excellent read: https://www.newyorker.com/magazine/2010/12/13/the-truth-wear...