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pdrummond
searching Neon…
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1.
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by
pdrummond
4y ago
And then you realize that you're using this incredible and very temporary opportunity to sit in a chair for most of your waking hours, for decades in a row. "All of humanity’s problems stem from man’s inability to sit quietly in
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by
pdrummond
4y ago
Thanks :-) Some of the best fun I had was just coming up with funny level names. It became a bit of a challenge for family and friends to come up with better puns! Some highlights (none of them mine!) include "Kellraiser", "J
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by
pdrummond
4y ago
Thanks :-) I don't agree that GML is designed for people who are not programmers though. I actually grew rather fond of GML (The language in Game Maker Studio) over the 2 years I learned to work with it (and that's coming from an
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by
pdrummond
4y ago
Thanks :-) It's always been a challenge to explain how the gravity works so in the end I kind of played on that fact in the game. Most players initially think of the "gravity tiles" as essentially directional arrows. So if yo
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by
pdrummond
4y ago
OP here. It's not new as in "under development" new. It's newly released on Switch, but I've been working on it for over 2 years now on and off and it was released on Steam last year for PC/Windows. This projec
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by
pdrummond
4y ago
Thank you for reading it and I'm so happy to here it inspired you to fire up GMS2 again. Your game looks awesome! That's exactly how I worked on Kells - I just chipped away at it now and then for no other reason than because it wa
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by
pdrummond
4y ago
OP here. I seriously thought about giving up on the gravity implementation many times, but not because the coding logic was difficult. I was more concerned that the player wouldn't find it compelling as I had early feedback it was way
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by
pdrummond
4y ago
Thank you :-) It's difficult to remember to be honest because he was involved from very early on, when the game was barely playable. I remember showing him early prototypes and he used to give me "sympathy nods" because he di
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From throwaway side project to Switch in 2 years: my indie gamedev story
(kellsgame.com)
255 points
by
pdrummond
4y ago
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61 comments
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by
pdrummond
4y ago
I have no clue about the science but I like to think of time as an illusion, just for the fun of it. It appears to me to be our way of making sense of reality based on our limited senses of what's really going on. There is only "n
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by
pdrummond
4y ago
You have something younger people can only dream of - experience. It sounds like you've got some incredible stories to tell and plenty of advice to dish out. My advice would be to simply switch your focus from you to others. What can y
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by
pdrummond
5y ago
During the early days of the pandemic I started working on a videogame with lots of help from my son and we both loved working on it for the last two years. It's available on Steam for a fiver (with free demo) but it was never about th
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by
pdrummond
5y ago
I've found it's true that the point/meaning of life is to find happiness. The trouble is, most of us (including me up until recently) seem to have the wrong idea of what happiness truly is. I've learned (the hard way) th
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On Continuous Delivery
(pauldrummond.dev)
3 points
by
pdrummond
6y ago
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0 comments
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by
pdrummond
6y ago
The NoClip Spelunky[1] documentary is also particularly good. [1] https://www.youtube.com/watch?v=jv434Xyybqc
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by
pdrummond
8y ago
I've used Downshift before and while I like the idea, what I am suggesting is broader in scope. A set of primitives such as Overlay, Rectangle, Circle, List, Row, Column, etc that still allow you to apply styling but overall they sit
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by
pdrummond
8y ago
I've been building UI for years now and all these points highlighted by Dan are spot on. Great post! I've been thinking lately about the "design system" trend that is becoming more and more popular where companies want m
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by
pdrummond
9y ago
This link goes to the main Hapi.js website which doesn't really explain much about what's new in v17. From the release notes [0]: "hapi v17.0.0 is a major new version of the framework.... The main change and the motivation f
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Introducing KAISER: A new way to plan and manage software projects effectively
(medium.com)
2 points
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pdrummond
10y ago
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0 comments
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by
pdrummond
10y ago
Clickable link: https://www.kaiser-web.io
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Show HN: KAISER – Project Management App focusing on user-specific queues
1 points
by
pdrummond
10y ago
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1 comments
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Introducing KAISER: A Trello-like for developers
(medium.com)
4 points
by
pdrummond
10y ago
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1 comments
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Show HN: Kaiser – Trello-like designed for devs made with React/Redux/react-dnd
(github.com)
3 points
by
pdrummond
10y ago
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0 comments
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Show HN: OpenLoops, plan and manage your projects effortlessly, while you chat
3 points
by
pdrummond
10y ago
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0 comments
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by
pdrummond
12y ago
Thanks for the great feedback everyone! I needed to get something up quickly so there wasn't time to go through a name change. I definitely agree I have a naming problem however, and I am looking into possible alternatives. It's
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Show HN: New OpenLoopz Landing Page Based on HN Feedback
28 points
by
pdrummond
12y ago
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10 comments
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by
pdrummond
12y ago
Hello everyone! Wow, yesterday was surreal! :-) I’d just like to say a massive THANK YOU to everyone who has commented on this so far and to all those who sent encouraging messages of support via email as well. It really makes a difference
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by
pdrummond
12y ago
I already have the leanstartup and I have read many, many books on the subject, but I didn't do all this just to start a business. Of course, I want it to become successful, but this project means more to me than that, so I didn
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by
pdrummond
12y ago
Thanks. I was just explaining how the name came to be, but if it's a problem (and it looks as though it is) I will change it.
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by
pdrummond
12y ago
I am the OP and I would hate it if I had a few "this is cool" comments and no constructive criticism. I really appreciate it. When I first read some of the harsher feedback on here, it did feel like a punch in the face - I won&#
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