Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
ovenchips
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
7 ms
·
1.
▲
WebGPU Engine Bench: Three.js vs. PlayCanvas vs. Babylon.js
(claude.ai)
2 points
by
ovenchips
3d ago
|
0 comments
2.
▲
by
ovenchips
29d ago
This port was intended to be as faithful as possible to the original WinQuake version. It was developed by Codex using Sol set to High. The /goal command was used and the LLM was left to run for 3 days before it was interrupted. The LL
3.
▲
Show HN: A faithful port of Quake to the browser
(willeastcott.github.io)
2 points
by
ovenchips
29d ago
|
1 comments
4.
▲
Building the Grace Cathedral experience
(blog.playcanvas.com)
36 points
by
ovenchips
2mo ago
|
6 comments
5.
▲
by
ovenchips
2mo ago
One other little easter egg you may not have noticed. There's an American flag gently fluttering in the breeze on top of a nearby building. We were discussing whether to adds some birds as well, but that never made the final cut. You a
6.
▲
by
ovenchips
2mo ago
Yes, the cars are separated out and procedurally animated. They're splats, like the rest of the scene. Easily done in PlayCanvas - simple but effective!
7.
▲
by
ovenchips
2mo ago
Yes. They're Gaussian splats like the rest of the scene. PlayCanvas has a global sort so they render correctly regardless of camera angle.
8.
▲
by
ovenchips
4mo ago
For anybody interested, SuperSplat (and PlayCanvas) is open sourced on GitHub: https://github.com/playcanvas
9.
▲
by
ovenchips
4mo ago
I completely agree with you. I'm constantly bowled over by the creativity of the SuperSplat/PlayCanvas communities.
10.
▲
by
ovenchips
4mo ago
I built PlayCanvas in 2011 to power video games. Here we are in 2026 and it's powering strawberries.
11.
▲
SuperSplat enables downloading for 3D Gaussian Splats
(blog.playcanvas.com)
1 points
by
ovenchips
5mo ago
|
0 comments
12.
▲
New in SuperSplat: Walk Mode, Streamed LOD and Easy Upload
(blog.playcanvas.com)
1 points
by
ovenchips
6mo ago
|
0 comments
13.
▲
Build Gaussian Splat Experiences with SuperSplat Studio
(blog.playcanvas.com)
37 points
by
ovenchips
7mo ago
|
6 comments
14.
▲
Should Google Maps Switch to 3D Gaussian Splatting?
(superspl.at)
1 points
by
ovenchips
1y ago
|
0 comments
15.
▲
PlayCanvas Open Sources SOG Format for Gaussian Splatting
(blog.playcanvas.com)
1 points
by
ovenchips
1y ago
|
0 comments
16.
▲
The PlayCanvas Editor Front End Is Now Open Source
(blog.playcanvas.com)
1 points
by
ovenchips
1y ago
|
0 comments
17.
▲
Combining macro photography with Gaussian splatting
(superspl.at)
3 points
by
ovenchips
1y ago
|
1 comments
18.
▲
Cincinnati's Grand Hall Recreated in PlayCanvas Using 3D Gaussian Splatting
(ryanfellers.com)
2 points
by
ovenchips
1y ago
|
0 comments
19.
▲
by
ovenchips
1y ago
The SOGS compression technique works well. You can get 1M Gaussians with full spherical harmonics in about 14MB. There's a good article about it on the PlayCanvas blog: https://blog.playcanvas.com/playcanvas-adopts-sogs
20.
▲
by
ovenchips
1y ago
When you say that PlayCanvas is commercial, that's a little misleading. The PlayCanvas Engine (analogous to Three.js and Babylon.js) is free and open source (MIT). The PlayCanvas Engine is where you'll find all the cool 3DGS tech.
21.
▲
PlayCanvas Adopts SOGS for 20x 3DGS Compression
(blog.playcanvas.com)
3 points
by
ovenchips
1y ago
|
0 comments
22.
▲
Render Your Gaussian Splats to Video with SuperSplat 2.2
(blog.playcanvas.com)
2 points
by
ovenchips
2y ago
|
0 comments
23.
▲
by
ovenchips
2y ago
This application was built on PlayCanvas Web Components: https://github.com/playcanvas/web-components/ It's very similar to PlayCanvas React, but with a fully Web Components-based architecture. You can use th
24.
▲
by
ovenchips
2y ago
I can't find the easter egg. Clues appreciated. :)
25.
▲
by
ovenchips
2y ago
We deployed a fix for Firefox today. Can you try again and let me know how it goes?
26.
▲
Publish Your Gaussian Splats with SuperSplat
(blog.playcanvas.com)
56 points
by
ovenchips
2y ago
|
11 comments
27.
▲
by
ovenchips
2y ago
It maps incredibly well to the Entity-Component System in the PlayCanvas Engine too.
28.
▲
PlayCanvas React: Easy, Declarative 3D for React Developers
(blog.playcanvas.com)
8 points
by
ovenchips
2y ago
|
3 comments
29.
▲
by
ovenchips
2y ago
https://github.com/playcanvas/supersplat/
30.
▲
by
ovenchips
2y ago
To be as accurate as possible, yes, you need to consider lighting/shadows. But trust me, in many circumstances, you can copy+paste gaussians and it looks 'good enough'. It depends on the scene and the edit you want to make.
More ›