Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
nullobject
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
5 ms
·
1.
▲
by
nullobject
6y ago
Sure. I wrote the Tecmo and CAVE cores for MiSTer, and it's a long road to a complex core like an arcade game, or in this case, a ray tracer. If you're just starting out, then you've gotta begin with the basics: blinking a fe
2.
▲
by
nullobject
6y ago
Nice. I was just looking through your ray-tracer code :) It looks like a really nice abstraction. I've been working on the MiSTer project, writing arcade cores for the Cyclone V in VHDL. I've made a huge effort to keep things clea
3.
▲
by
nullobject
6y ago
This project looks amazing. For folks writing in SpinalHDL, is anyone using Quartus? Or are you using a fully open-source toolchain? i.e. What is your workflow? I'm interested in trying out SpinalHDL, but I'm not sure how to integ
4.
▲
by
nullobject
6y ago
Running 20.04 on X1E G2 without issues here.
5.
▲
by
nullobject
6y ago
I just switched to the X1E after using Mac for the past 20 years. I'm running Ubuntu 20.04. It's an amazing machine: excellent build quality, screen, and variety of ports. The only thing I can complain about is the battery life, w
6.
▲
by
nullobject
6y ago
I recentely ordered the X1 Extreme v2 and I am rediculously excited. It's my first non-Apple laptop in 20 years.
7.
▲
by
nullobject
6y ago
Regolith is what pulled me away from MacOS. Very minimal, elegant, and super productive.
8.
▲
by
nullobject
6y ago
This looks great, looking forward to reading it.
9.
▲
Using SDRAM in FPGA Designs
(joshbassett.info)
127 points
by
nullobject
7y ago
|
25 comments
10.
▲
FPGA Design – What's on My Bookshelf?
(joshbassett.info)
2 points
by
nullobject
7y ago
|
0 comments
11.
▲
by
nullobject
7y ago
Looks amazing, well done.
12.
▲
How to Write an Arcade Emulator
(joshbassett.info)
3 points
by
nullobject
7y ago
|
0 comments
13.
▲
by
nullobject
7y ago
This is exciting. I would love to make it to the 1st IPFS Camp in June.
14.
▲
Real World Reactive Programming – Do We Need Flux?
(joshbassett.info)
2 points
by
nullobject
8y ago
|
0 comments
15.
▲
by
nullobject
9y ago
The maps are randomly generated. Sometimes they are small, sometimes they are large.
16.
▲
by
nullobject
9y ago
There's a link to the code from the game, but here it is for anyone who missed it: https://github.com/nullobject/risk
17.
▲
Show HN: A game of Risk
(risk.joshbassett.info)
5 points
by
nullobject
9y ago
|
7 comments
18.
▲
by
nullobject
9y ago
Thanks! It's nice that react is just a view library, so you are free to choose the rest of your stack to best suit your app (i.e. a game). The only thing I would point out is that you should use immutable data structures, so that you d
19.
▲
by
nullobject
9y ago
I removed that button, you can now click anywhere on the modal to dismiss it.
20.
▲
by
nullobject
9y ago
Sure. I'll have to read up on how that stuff works, but I'm keen to make my version as playable as possible.
21.
▲
by
nullobject
9y ago
I have a credits section on the help screen. I'd be happy to add anybody in there who contributes a patch.
22.
▲
by
nullobject
9y ago
Thanks, I'll create an issue for it.
23.
▲
by
nullobject
9y ago
OMG, that video is nuts. I'm assuming that is being controlled by a human in real-time?
24.
▲
by
nullobject
9y ago
Not yet, sorry. Maybe someone will send me a PR ;)
25.
▲
by
nullobject
9y ago
There's a link to the code from the help and game over screens, but here it is for anyone who missed it: https://github.com/nullobject/tetris
26.
▲
Show HN: A Tetris clone written in ES6 using React
(tetris.joshbassett.info)
76 points
by
nullobject
9y ago
|
26 comments
27.
▲
Bulb: A Reactive Programming Library for JavaScript
(joshbassett.info)
2 points
by
nullobject
9y ago
|
0 comments
28.
▲
The utopian currency Bitcoin is a potentially catastrophic energy guzzler
(theconversation.com)
4 points
by
nullobject
9y ago
|
3 comments
29.
▲
A Tale of Performance Testing
(theconversation.com)
2 points
by
nullobject
9y ago
|
0 comments
30.
▲
Northern NSW is no stranger to floods, but this one was different
(theconversation.com)
1 points
by
nullobject
9y ago
|
0 comments
More ›