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njredar676
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by
njredar676
1y ago
By replication, we mean replicating data from client to server, not replicating features.
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by
njredar676
1y ago
Skull emoji. Why the heck didn't I do that? Trust me, we're all learning. I'll make sure to do that though as the next step.
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by
njredar676
1y ago
Haha, thanks for telling me about that. Reflecting now, I feel that was a little goofy. I was working on the project by myself in VS Code and, along with the demo, committed the entire source code on release. Future development will, of cou
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by
njredar676
1y ago
Good point. We thought about this in advance. The reason we chose to prioritize client support, then server, was replication. If we develop a strong client with broad support, it makes developing the replication piece easier, since the clie
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by
njredar676
1y ago
I mean, is it not 'Libre' to use the word 'Libre' in the name?
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by
njredar676
1y ago
Hey, thanks for informing us about this. I apologize if the first impression was crude -- I was in an hurry to get the engine out at this time. I understand that the Discord server simply consisted of a few channels (since then, I've c
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LunarEngine: An open source, Roblox-compatible game engine
(github.com)
281 points
by
njredar676
1y ago
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99 comments