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nddrylliog
searching Neon…
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How to: failure
(blog.amos.me)
1 points
by
nddrylliog
13y ago
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0 comments
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by
nddrylliog
13y ago
2 and 4 we've had on our mind (2 is already an improvement over the previous builds! still has work to do. I believe sane defaults would be enough though.) And 3, I definitely want in. If only because I enjoy playing platformers with c
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by
nddrylliog
13y ago
As mentioned, Shift-Down will do. (Also, while holding an item, Shift will use if the item is usable, throw otherwise. Usable items can be put down with Shift-Down as well). These controls are actually explained in the LD levels (door on th
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by
nddrylliog
13y ago
itch.io does support Amazon Payments / Stripe but that's only available to US sellers, and we're based in France unfortunately :( I'll take a look and see what our options are. Thanks for the kind words! edit: Stripe doe
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by
nddrylliog
13y ago
Point taken & suggestion applied. Thanks a lot for your support!
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by
nddrylliog
13y ago
Ah well, I'm still working out my marketing skills - a field which I hate with a passion, but there's two of us and, well, someone has to do it. Basically — environments to explore, set to an original soundtrack. That's reall
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by
nddrylliog
13y ago
Precisely! Well, it's interesting that ooc returned to its roots, because when I first started working on it, it was for a small simulation game project at university. I'll try to be as unbiased as can be, though. Here are the rea
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by
nddrylliog
13y ago
Hey folks! Even though HN is more hacker-oriented, I still thought I'd give it a shot. Factoids: - It's the first commercial game fully made in ooc - It's sold only on itch.io (which recently made HN frontpage) - It w
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Lestac, a non-linear 2D exploration game
(lestac.net)
52 points
by
nddrylliog
13y ago
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19 comments
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by
nddrylliog
13y ago
From a user's point a view — itch.io is everything I need, and then more. - Upload your game & customize your game page in a few clicks, without artifical walls: check - Quickly generate download links for press/friends
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by
nddrylliog
13y ago
What? There are plenty: http://itch.io/browse/platform-linux
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by
nddrylliog
13y ago
Why is this submission dead? Any ideas?
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by
nddrylliog
13y ago
It's merely a setup for a more creative problem which I didn't have time to include. Here's the actual problem: numans have different weights, which incurs a speed penalty on the transport vehicle - numans[i] has a penalty of 2^i - the goal
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by
nddrylliog
13y ago
See http://coffeescript.org/#loops for reference.
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by
nddrylliog
13y ago
Exactly. And if you've been paying attention since the start of the game, instead of treating it like a codeacademy or similar programming challenge type, you've already picked up on a few clues that.. the government (and its minions, inclu
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by
nddrylliog
13y ago
Yup, really - at this point it's not EEM talking anymore, it's me, the dev, a human being, who primarily engages with other human beings online for gamedev feedback via Twitter. It's not an HN stunt :)
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by
nddrylliog
13y ago
That's exactly the point of the game :) Thanks for explaining it.
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by
nddrylliog
13y ago
Basically just running 'make' will produce all the needed files in output/. Then you can use 'python -m SimpleHTTPServer' from the output server, and open http://localhost:8000/ in your favorite browser. For make to run correctly you'll n
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by
nddrylliog
13y ago
Well, that's true. I've tried to make the game appeal to both non-coders and coders: non-coders seem faster at solving the riddles but on the other hand spend a lot more time on the programming part - and in counterpart, have a much more si
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nddrylliog
13y ago
I try not to blame players - although it might not show I've already done quite a bit of user testing (esp. with non-coders to make sure it's relatively easy to follow. In this case, the 'numans' part was the last one I added, in a hurry, a
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nddrylliog
13y ago
Thanks for the feedback! Many people have complained about @door vs @left/@right - the reason for that obviously was poor decision-making during crunch time. Making the game accessible to non-coders (it is - they just take more time - but a
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by
nddrylliog
13y ago
You're playing Episode 2 from within Episode 1. What are you doing playing the game you should fork it already.
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by
nddrylliog
13y ago
You answered your own question :) Lots of people cheated their way through without admitting to it. But the government sees everything...
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by
nddrylliog
13y ago
See https://news.ycombinator.com/item?id=5795893
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by
nddrylliog
13y ago
Little know fact: there are 'save codes' - you can load the codes using hashtags, e.g. http://thechoice.amos.me/#firstdoor will bring you right to the programming part. Didn't take the time to update the hash to reflect that though - some
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nddrylliog
13y ago
Sure, that was example code - do you really expect the game to give you the solution by itself? :)
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nddrylliog
13y ago
Nope, but I'll take this as a compliment. There are a few references here and there (jabberwocky being perhaps the most obvious one), but otherwise, mostly original.
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nddrylliog
13y ago
See cheating is part of the game - in Chapter 1 it's a bit weak really, but in Chapter 2 it's part of the game. Surely humans do fight back at one point. Don't they?
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nddrylliog
13y ago
I'm on it.
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by
nddrylliog
13y ago
Well played sir/madam/robot.
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