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n67094
searching Neon…
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by
n67094
2mo ago
here it is: https://github.com/n67094/sdl_gp#how-does-this-differ-from-s...
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by
n67094
2mo ago
I "don't" use AI, I mean like most devs nowadays, I have a Copilot suggesting "smart" autocomplete, that's all. I wouldn't let an AI pilot my codebase. If you have a bit of probability knowledge, you may b
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by
n67094
2mo ago
I'll make sure to add that, thanks for the feedback.
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n67094
2mo ago
thanks :)
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by
n67094
2mo ago
completely different under the hood, the one you sent use OpenGL only, SDL_gp use Vulkan, metal or DirectX depending on your system. There is also a lot of other diff but it will be long to explain ^^. But thanks I didn't know about th
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by
n67094
2mo ago
Well, I understand your concern, it's for naming consistency in codebases that may use this lib, like this one https://github.com/sabdul-khabir/SDL3_gfx , which is listed here https://wiki.libsdl.org
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by
n67094
2mo ago
Thanks for the feedback you are right, this is necessary ! I'll do that asap :)
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by
n67094
2mo ago
You are right, I made a typo ... :facepalm:
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SDL_GPU minimal, single-header, high-performance 2D graphics painting library
(github.com)
65 points
by
n67094
2mo ago
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30 comments
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A high-performance 2D graphics painter that use SDL3 GPU API
(github.com)
3 points
by
n67094
5mo ago
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0 comments
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Tiny ANSI C lib for logs
(github.com)
2 points
by
n67094
5y ago
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0 comments