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mrspatula
searching Neon…
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6 ms
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1.
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mrspatula
7y ago
JVM is pretty nippy
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mrspatula
7y ago
What's the best way to use rr to debug Julia code atm? Or are you talking about debugging the actual language code in C?
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mrspatula
7y ago
I think OSRS is still all Java, no?
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mrspatula
7y ago
Share replay feature is live in the store!
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mrspatula
7y ago
The ghost arrow in hard mode is live!
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mrspatula
7y ago
I don't know if it supports family sharing - do I need to opt in manually on my end? It's just a normal IAP to unlock the game, so if IAPs work with family sharing then it should be OK
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mrspatula
7y ago
No way to restart the game - you'll have to reinstall :)
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mrspatula
7y ago
There's a little easter egg if you triple press on the big top right planet during loading
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mrspatula
7y ago
It's probably a bit buggy, but there's an Easter egg if you tap 3 times on the middle right planet during the loading screen.
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mrspatula
7y ago
I really don't know. I'd like the iOS version to be lighter, but I'm at the whim of Unity. I've tried a couple of ideas to make the iOS bundle smaller, but no luck.
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mrspatula
7y ago
Yeah, the replay is an idea I'd like to implement - just need to work out how to do it easily without going down a rabbit hole..
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mrspatula
7y ago
That's a nice idea - might be a bit tricky though. I'll consider it. I like the ghost arrow idea a lot - I'm thinking of adding that to hard mode.
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mrspatula
7y ago
What you're looking for is "Hard Mode" which you can access in the menu. Good luck ;) As for the reset not resetting the shot count: that would be too easy!
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mrspatula
7y ago
Hmm, the game can be played in portrait with one thumb without much loss. The only thing that has an orientation is the shot count.
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mrspatula
7y ago
Hadn't heard of spaced penguin, but I make no claim that the gravity mechanic is original. There are a long trail of similar games going back to the 80s!
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mrspatula
7y ago
You're right, I used a mac to build the iOS version but it's literally copy and paste then hit build in Xcode.
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mrspatula
7y ago
Thanks - people seem to be really liking hard mode! That level transition took a lot of iterations indeed - I'm glad people are noticing it!
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mrspatula
7y ago
Not a stupid question - I did some small amount of experimentation with voronoi, but I also had some global constraints / parameters that I wanted the levels to have and these were more easily implemented in the sampling method.
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mrspatula
7y ago
Yeah, perhaps it is a bit too hard for a mass appeal. I'll have a think about what I can tweak. :)
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mrspatula
7y ago
Thanks, that's interesting to hear. I need to think about how to make hard mode more discoverable. I do think you can actually get good at zen mode as well, but it takes a bit of practice. Having played a lot, I can usually set up the
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mrspatula
7y ago
That's a really good point. Currently I have astro.golf just set up to redirect, so there's no "content" as such. How do you think that could work?
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mrspatula
7y ago
Thank you - that seems sensible, I'll fix that shortly.
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mrspatula
7y ago
Thank you! The entire game was developed on Linux as well ;)
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mrspatula
7y ago
No, they don't make it easy (and more importantly, it would violate their terms). You just have to pay to remove the splash screen.
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mrspatula
7y ago
Yep, I've had endless trouble with Unity on linux. Simple stuff like GUI lagging out, it not finding my android sdk, etc.
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mrspatula
7y ago
Thank you, those are very kind words. Have you discovered Hard Mode in the menu? That might scratch the high-pressure itch if you every get bored of relaxing! PS: and please tell your Desert Golfing friends!
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mrspatula
7y ago
Oh man, that really sucks. Getting anywhere in the app store is so difficult nowadays. I'm a complete marketing rookie but atm I'm just trying out random ideas to see what sticks.
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mrspatula
7y ago
Thanks. The goal of this project was to actually get something out there, so I deliberately set myself quite a small goal. I probably got "80%" of the way there in 2-3 weekends back in March, then I got busy with some other stuff.
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mrspatula
7y ago
Yeah, there are a few games with a similar mechanic! Probably not the one you're thinking of, but there is: https://sourceforge.net/projects/slingshot-game/
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mrspatula
7y ago
Thank you, I was hoping it would appeal to the DG crowd. I couldn't go as full minimalism as DG since I felt that some explanation / tutorial was necessary (the game being a little less obvious). I also wanted to play more on a &q
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