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mrmaxm
searching Neon…
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1.
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Gaussian Splats – online editor (WebGL, PlayCanvas)
(github.com)
2 points
by
mrmaxm
3y ago
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1 comments
2.
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by
mrmaxm
3y ago
The PlayCanvas Super Splat tool is for editing gaussian splat PLY files.
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PlayCanvas Integrates SketchFab Store
(sketchfab.com)
2 points
by
mrmaxm
3y ago
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1 comments
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by
mrmaxm
3y ago
When using PlayCanvas WebGL/WebGPU Editor right in your browser, now has an access to millions of SketchFab models within a few clicks. You can create games, configurators, XR apps and anything 3D on the web using this engine and tools
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by
mrmaxm
6y ago
Many native engines "can" compile. But really it is only experimental and commercially non-viable option. Unreal engine decided not to continue support webgl target. Unity lifted off "experimental" from webgl target, but
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by
mrmaxm
6y ago
Check out on blog of released major features and releases on github for the engine. It is only growing.
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by
mrmaxm
6y ago
How long ago that decision were made? PlayCanvas is still here, doesn't look like it is going anywhere. For many years it existed, many people resist, some don't. But business is still here. And community grows. Portfolio of comme
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Simulating Batman's Cloak with PlayCanvas
(playcanv.as)
2 points
by
mrmaxm
6y ago
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0 comments
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by
mrmaxm
7y ago
Engine and tools features, are identical for free and paid users. Same complexity games can be developed by both types of users. It is more direct support and quality of life features, related to larger teams and management are behind paid
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by
mrmaxm
7y ago
Indeed. But even more conceptually, web is very different platform. We don't download whole db of friends on facebook with their timelines to browse facebook. Why do we have to download all data from game projects, when we only need re
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by
mrmaxm
7y ago
Can it do demo like in this topic. To load fast. Work fast. Even on mobile? Every tool, engine, framework, has its strong and weak sides. That is why we have many options to choose from.
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by
mrmaxm
7y ago
Please, try making similar demo in Unity, and publish it to WebGL, with mobile support. Currently Unity will not be able to do this.
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by
mrmaxm
7y ago
You can make demo like this in Three.js already. Difference is, how much labour it takes. None of existing WebGL engines offers real GI.
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by
mrmaxm
7y ago
We have precalculated all probes and lightmaps (25) in advance due to defined light trajectory. This clever hacks, tricks the user into believing it is a real deal - that was a desired goal of demo. Doing true GI in WebGL wont be commercial
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by
mrmaxm
7y ago
This particular demo is only possible with fixed light trajectory. Basically, there are 25 light states here, and blending between them. RTX tech is next level - would allow to take this hacky static approach, to fully realtime and dynamic
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by
mrmaxm
7y ago
Shadowmapping is used on everything. But GI lightmapping only on walls ceiling and floor.
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Global Illumination in WebGL
(playcanv.as)
211 points
by
mrmaxm
7y ago
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78 comments