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mr_octopus
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1.
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by
mr_octopus
6mo ago
Three volumes. Free PDFs. No sign-up. Creative Commons (CC BY-NC-ND 4.0). I kept noticing smart people missing the same things. Not from lack of intelligence — from filters they didn't know they were running. So I wrote a nonfict
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Show HN: I wrote a free trilogy about perception, presence, and leadership
(marcus-corvin.github.io)
3 points
by
mr_octopus
6mo ago
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1 comments
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by
mr_octopus
7mo ago
thanks for that, will change vibe-coded to AI-Assisted then...
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by
mr_octopus
7mo ago
Hi HN, solo developer here. OctoFlow is a GPU-native programming language — the GPU is the primary execution target, not an accelerator you opt into. 4.5 MB binary, zero dependencies, any Vulkan GPU. This is vibe-coded. LLMs generat
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Show HN: OctoFlow–GPU-native lang, vibe-coded with human at every decision gate
(github.com)
1 points
by
mr_octopus
7mo ago
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3 comments
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Show HN: OctoFlow v1.0.0 – GPU VM where the GPU runs autonomously, CPU is BIOS
2 points
by
mr_octopus
7mo ago
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0 comments
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by
mr_octopus
7mo ago
Most GPU work boils down to a few patterns — map, reduce, scan. Each one has a known way to assign threads. So instead of writing a kernel with thread_id: let c = gpu_add(a, b) let total = gpu_sum(c) The thread indexing is still
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by
mr_octopus
7mo ago
Thanks for trying it! :) Each gpu_* call emits SPIR-V and dispatches via Vulkan compute. Data stays resident in VRAM between calls — no round-trips to CPU unless you need the result. No thread_id exposed. The runtime handles thread indexi
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by
mr_octopus
7mo ago
The vendor-agnostic GPU approach via KernelAbstractions is great to see. The Vulkan compute path is underrated for this — it runs on AMD, NVIDIA, and Intel without needing ROCm or CUDA, just whatever driver ships with the GPU. Re: the c
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by
mr_octopus
7mo ago
Great writeup. The three-pass softmax is where everyone gets stuck — subtracting the max for numerical stability is one of those things you can't learn from a textbook. The pain points you hit (byte alignment, dispatch dims, strict
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Show HN: OctoFlow – A GPU-native programming language
3 points
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mr_octopus
7mo ago
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4 comments