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montagh451
searching Neon…
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1.
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by
montagh451
5y ago
Lots of details are glossed over in this article. My main questions: - What does this mean for stock grants? Are they being adjusted up? down? not changing? - What levels will expect to see this salary bump? Is everyone currently sitting at
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by
montagh451
5y ago
There are some interesting developments happening here. Tools like divjoy blend the no-code/low-code paradigm with the ability to dive into actual code. The future will be a mixture of the two.
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The Compiled Future of Front End
(arahansen.com)
2 points
by
montagh451
5y ago
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2 comments
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by
montagh451
5y ago
The visitor pattern ended up being a simple but powerful solution here. I'm curious to start exploring more design patterns and how they might be used in a UI context.
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Generating User-Configured UI in React Using the Visitor Pattern
(arahansen.com)
2 points
by
montagh451
5y ago
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1 comments
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by
montagh451
7y ago
Wow this looks awesome. Thanks for sharing!
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by
montagh451
7y ago
I will be posting updates as they’re ready. Keep an eye out! I would like to include some sort of blog format.
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by
montagh451
7y ago
Just standard rule set at the moment. Hopefully can expand on this in the future!
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by
montagh451
7y ago
I’ve been dreaming of adding this! It’s certainly on my roadmap. Keep an eye out for updates on this
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by
montagh451
7y ago
Yes! This would be a great addition. Thank you!
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by
montagh451
7y ago
Hey, thanks so much for the feedback! These are great suggestions. I’ll take a look at these!
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by
montagh451
7y ago
If this project garners enough interest, totally possible!
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by
montagh451
7y ago
I am actively working on robust custom monster support. Keep a look out for that update soon!
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by
montagh451
7y ago
Thanks so much for the feedback! I'll take a closer look at these. Great suggestions!
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by
montagh451
7y ago
the basic ruleset is free to use in commercial products under the OGL [1]. The official Wizards of the Coast published adventures are not free for distribution and is (legally) available only through authorized resellers like D&D Beyond
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by
montagh451
7y ago
Hey, I'm sorry to hear that. Could send an email to contact@adventurekeep.com? I can try to get you sorted out.
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by
montagh451
7y ago
Public/sharing options is something very high on my priority list. I wanted to get the core functionality right before moving on to that feature set. As for the js bundles, everything including webpack is managed by next.js, and it han
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by
montagh451
7y ago
This is exactly what drove me to build Adventurekeep. Try it out and let me know what you think!
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by
montagh451
7y ago
React for the front end, node/Apollo Server + prisma graphql for the back end. EDIT: I should probably elaborate that the FE is actually next.js
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by
montagh451
7y ago
I totally know what you mean - a DM can really make or break the experience. I have some ideas around this that may surface in Adventurekeep at some point. I hope you get an opportunity to play again. D&D is such a unique experience tha
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by
montagh451
7y ago
Hi there sorry about that - to clarify, there _is_ a paid upgrade (the core product is, and always will be, free). To be clear, we in no way sell your information to 3rd parties. I apologize there is no privacy policy in place at the moment
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by
montagh451
7y ago
Thank you! Thanks for checking it out
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by
montagh451
7y ago
The front end is built with react, backend is using using prisma and Apollo Server. There is no plugin system currently, but something I'm open to! I think that could be a great way to let people make Adventurekeep into what they reall
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by
montagh451
7y ago
This is great feedback! I've been considering adding power-user keyboard navigation like you're describing, as I too would love to have these sorts of interactions. I'd love to know what other sorts of keyboard interactions y
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by
montagh451
7y ago
It's definitely something I'd love to do. I have some ideas on how to make this work - unfortunately, D&D Beyond does not provide an API, so it won't be trivial. I'll be posting updates as I make progress on this. Th
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by
montagh451
7y ago
Great to hear! Thanks for checking it out. I have some improvements coming to the encounter generator coming very soon! At the moment, you can only import monsters from the SRD (aka, basic ruleset). But I'm working on robust support fo
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by
montagh451
7y ago
Hey everyone, I've been playing Dungeons & Dragons for several years now, and have been in search of a set of tools that work cohesively together. Nothing I found quite fit the vision I had in mind, so I decided to build a toolkit
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Show HN: Adventurekeep – A Toolkit for D&D
(adventurekeep.com)
182 points
by
montagh451
7y ago
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57 comments