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mminer
searching Neon…
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Unreal Engine 5.6 is now available
(unrealengine.com)
9 points
by
mminer
1y ago
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0 comments
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mminer
2y ago
I’m enjoying Citation Needed by Molly White for its coverage of the crypto world: https://www.citationneeded.news
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mminer
6y ago
Seconded. RSS is how I stay abreast of project updates. For ones like Webpack that lack RSS, GitHub’s releases feed can be a substitute: https://github.com/webpack/webpack/releases.atom
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Salesforce Signs Definitive Agreement to Acquire Mobify
(mobify.com)
1 points
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mminer
6y ago
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0 comments
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Unreal Engine 4.25 Released
(unrealengine.com)
65 points
by
mminer
6y ago
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3 comments
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by
mminer
7y ago
I’m personally investing time to level up my proficiency with digital content creation tools — Houdini, Unreal Engine, Unity. They mostly only apply if you work in games or visual effects, but they’re a blast to play with even if your day j
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by
mminer
8y ago
I similarly have difficulty learning a concept when it's presented using real-world metaphors that aren't often actually expressed via code. This is how object oriented programming was taught to me: imagine a door object, which co
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by
mminer
8y ago
It does a great job of explaining the underlying ideas behind different databases and data processing systems. Even if your needs are met by, say, a traditional RDBMS like PostgreSQL, it’s helpful to know about the alternatives and what pro
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by
mminer
8y ago
It’ll be a shame to lose gems like Escape Velocity. I know several people (myself included) have asked about acquiring the rights to the games but received no reply. It appears Ambrosia is indeed defunct.
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mminer
8y ago
Build more long-lasting artifacts. As a software developer that has primarily worked in startups, most of which no longer exist, it can be frustrating to have nothing to show for the hours I’ve worked. I envy a friend of mine who works as a
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by
mminer
8y ago
Almost without question I'd choose Unity for most projects. Its rich ecosystem, large community, and decent documentation make it a solid choice. Many of its warts like only supporting an ancient version of C# have been remedied in rec
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by
mminer
8y ago
Unreal Engine and C++. I've long worked with Unity, but as part of a new job I'm tasked with developing our Unreal plugin. Previously I only touched C++ on occasion, so I had a lot to learn — and have a lot to learn yet — of best
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mminer
8y ago
Thanks for the links, those look promising. After some searching I often saw TypeRacer ( https://play.typeracer.com ) recommended also. I tried a few other typing tutors but found that few emphasize symbols like {}*&#$ that I
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Ask HN: How to improve typing?
1 points
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mminer
8y ago
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2 comments
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by
mminer
8y ago
They mention the discount in this blog post: https://blog.agilebits.com/2018/03/28/the-1password-7-beta-f... "Licenses will be available for $64.99 when we launch later this year, but are available now f
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Redux-esque Store in Swift
(matthewminer.com)
2 points
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mminer
9y ago
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0 comments
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Announcing Pusher Chatkit
(blog.pusher.com)
2 points
by
mminer
9y ago
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0 comments
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Full Indie Summit 2017 impressions
(matthewminer.com)
6 points
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mminer
9y ago
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0 comments
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Keyboard Maestro 8.0
(stairways.com)
92 points
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mminer
9y ago
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35 comments
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by
mminer
9y ago
In a previous job, I built (what sounds like) a similar system. From a web UI, coworkers would see a list of recent commits, from which they could fire up an instance of the web app on demand. This created a new Docker container running the
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Unity 5.6 is now available and completes the Unity 5 cycle
(blogs.unity3d.com)
1 points
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mminer
9y ago
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0 comments
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by
mminer
10y ago
To placate Carthage dependencies that complain about a missing SWIFT_VERSION configuration, try setting the TOOLCHAINS environment variable. TOOLCHAINS=com.apple.dt.toolchain.Swift_2_3 carthage bootstrap
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Sketch 39 Brings Symbol Resizing and Cloud Beta
(blog.sketchapp.com)
1 points
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mminer
10y ago
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0 comments
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by
mminer
11y ago
I worked for a company that performed stereoscopic conversion for Hollywood films. Their primary tool was NUKE [1] running on Linux. It's also available for Mac and Windows, but because NUKE encompassed their entire workflow, the under
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Unity 5.2 Released
(blogs.unity3d.com)
1 points
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mminer
11y ago
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0 comments
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Unreal Engine 4.9 Released
(unrealengine.com)
137 points
by
mminer
11y ago
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50 comments
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by
mminer
11y ago
Splitwise works especially well for groups that share bills regularly, e.g. roommates. Recurring bills and email reminders are especially helpful to make the monthly shakedown unnecessary. My favourite feature is the option to simplify debt
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by
mminer
11y ago
I've been using Monodraw for several months and really enjoy it. An indispensable feature I don't see mentioned on the landing page is the ability to embed an image in the canvas so that you can "trace" over it. It makes
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by
mminer
11y ago
You actually can export a selection to the clipboard using command-c. I never use the export button, opting instead to select all with command-a then copy with command-c. Be sure to check out the clipboard tab in preferences. I find the opt
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by
mminer
11y ago
Agreed, with all the complexity that game development entails, it's liberating to use a technique that's so "lo-fi". Interesting seeing Notch put his levels together. The speed at which he moves from Paint to running lev
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