Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
mknsri
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
12 ms
·
1.
▲
by
mknsri
3y ago
Thanks! I got help for the 3D models and they turned out great.
2.
▲
by
mknsri
3y ago
Yeah I remember that Android pretty good had documentation and tutorials about the native-activity. It was not really advertised, more of "do this if you really want to" kind of feature. But it worked perfectly.
3.
▲
by
mknsri
3y ago
Exactly! Thanks for the kind words
4.
▲
by
mknsri
3y ago
It depends a little bit on how comfortable you are with the platform and the technologies used in the codebase. Generally speaking you would look for the entrypoint into the application. For Hockey Slam you can look for the entrypoint in Wi
5.
▲
by
mknsri
3y ago
I mentioned in a couple of places that I did use other people's file loading libraries (mainly Sean Barrett's excellent stb libs). “If you wish to make an apple pie from scratch, you must first invent the universe” :)
6.
▲
by
mknsri
3y ago
I could have definitely used that and I'm surprised I didn't realise it when researching how to include shader code. Luckily my setup required very little work and with my system I could share snippets between GLES and GL.
7.
▲
by
mknsri
3y ago
Yeah the privacy policy page had an expired certificate and Google delists the app automatically when that happens.
8.
▲
by
mknsri
3y ago
Thanks! Finishing such a large project feels great and you learn a lot when you have to implement so much you take for granted when using things other people have built
9.
▲
by
mknsri
3y ago
Thanks, it's not the cleanest code and for example my immediate mode GUI is nowhere near IMGUI but theres still plenty to look at.
10.
▲
by
mknsri
3y ago
You would have to write the platform code for iOS similarly to how the Android and Windows is written. The initial idea was to release it on iOS as well but at the end I didn't want to invest in buying a Mac, the license and the time t
11.
▲
by
mknsri
3y ago
True, Casey/HH was a huge inspiration and the project started from following the first few days of Handmade Hero. I should mention it.
12.
▲
by
mknsri
3y ago
The HTTPS certificate expired on my privacy policy page and Google delists the app when that happens. After you renew they require that you resubmit the app and I didn't bother since there were barely any downloads then.
13.
▲
by
mknsri
3y ago
I wanted to include common code for all shaders in a simple way, but I was too lazy write a proper parser. So instead I used the C++ preprocessor and macros to include things from common shader code and combine them in the build step.
14.
▲
Show HN: The full source code and assets for my custom game engine and game
128 points
by
mknsri
3y ago
|
35 comments
15.
▲
by
mknsri
4y ago
Yeah that works for selecting contiguous blocks of text. Multi-cursor editing allows for selecting rows that are further apart.
16.
▲
by
mknsri
4y ago
I am aware that I could extend vim with all the missing features, but that seems error-prone and not worth the time investment, since other editors have them out-of-the-box.
17.
▲
by
mknsri
4y ago
Oh yeah I did use "dd" and "p". They work OK, although they don't allow selecting multiple lines that don't follow each other.
18.
▲
by
mknsri
4y ago
Yeah this is the way I tried it. I did not find as fast.
19.
▲
by
mknsri
4y ago
I tried out vim for a month or so. I did enjoy using it, although I'm not sure if using vim just feels more productive because you press more keys to do the same thing. However multi-cursor editing and cutting whole lines in modern ed
20.
▲
by
mknsri
5y ago
Care to elaborate? I've recently had to research E.164 and haven't come across this being mentioned. In fact I remember more sources claiming that the plus-sign is a required part of the format
21.
▲
How I made a game engine and game from (almost) scratch
(hockeyslam.com)
3 points
by
mknsri
5y ago
|
0 comments
22.
▲
Stop abusing (virtual) animals when teaching programming
(medium.com)
2 points
by
mknsri
9y ago
|
0 comments