Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
mitchmindtree
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
17 ms
·
1.
▲
by
mitchmindtree
4y ago
Greg Egan's Permutation City is an all-time favourite. The combination of simulation, cellular automata, garden of eden states and Dust Theory blew my mind as an adult in the same way that the Matrix did when I was a kid. Very keen to
2.
▲
by
mitchmindtree
5y ago
Yeah, I would really like to see `nix-env -i` recommended far less often, or at least with the caveat that this should only be for testing packages at the most. I still haven't found a good use case for it personally. One of the big wi
3.
▲
by
mitchmindtree
5y ago
Nix has a heavy learning curve and requires learning the language to feel comfortable. However, overcoming that hump is incredibly rewarding and allows for taming your system in a way that, for me at least, changed the way I look at composi
4.
▲
by
mitchmindtree
6y ago
On the topic of SSGs, is anyone using styx[1]? As a keen NixOS user, I love the idea of configuring my site with nix and embedding nix exprs in markdown. However, I'm unsure whether the project is still active, or if the whole thing wa
5.
▲
by
mitchmindtree
6y ago
It is probably not the best term, but I'd say it is the term that caught on to describe the use of coding where artistic expression is the main intent. I think the wikipedia entry[1] is pretty accurate with respect to how it is used co
6.
▲
by
mitchmindtree
6y ago
Co-creator of nannou here, the project is indeed named after this track :)
7.
▲
Nannou the creative coding framework for Rust adds WebGPU, frame capture, more
(nannou.cc)
3 points
by
mitchmindtree
7y ago
|
0 comments
8.
▲
Nannou the creative coding framework awarded MOSS grant for Rust audio dev
(nannou.cc)
6 points
by
mitchmindtree
7y ago
|
0 comments
9.
▲
by
mitchmindtree
7y ago
Woah excellent to see Embark partnering with the RLSL project! As someone who does a lot of creative-coding contracts with lots of video, graphics and real-time requirements, RLSL has long been one of the Rust projects that excites me the m
10.
▲
by
mitchmindtree
7y ago
Hey kvark, I really appreciate all the work you're putting into the Rust graphics ecosystem! Just fyi, we are closely watching both wgpu-rs and rendy and will continue to do so over the next couple of months. Vulkano has been a mission
11.
▲
by
mitchmindtree
7y ago
Thanks for the kind words bjz, it means a lot coming from yourself! I know you're busy with language design these days (and I would never stop you, I think what you are doing is some of the most important work there is right now!), but
12.
▲
Vulkan, LASERs and more now in Nannou – the creative coding framework for Rust
(nannou.cc)
4 points
by
mitchmindtree
7y ago
|
0 comments
13.
▲
by
mitchmindtree
8y ago
Josh (fellow founder) and I have been hacking on this over the past year and working on the foundational crates for much longer! As lovers of the bullet-proof Rust vest and creative coding frameworks like OpenFrameworks and Processing we fe
14.
▲
Nannou – An Open Source Creative Coding Framework in Rust
(nannou.cc)
23 points
by
mitchmindtree
8y ago
|
2 comments
15.
▲
by
mitchmindtree
9y ago
We put our lives in the hands of code written by humans every day, e.g. cars, planes, trains, etc. Perhaps the permanence of executing solidity contracts will at least motivate some safer, more secure practises, in the same way that the per
16.
▲
by
mitchmindtree
10y ago
I tend to use petgraph[1] when I need a graph-like data structure (the only time I've needed cycles). Super fast, distinguishes `Node`s from `Edge`s, lots of useful items for different kinds of traversal. [1]: https://github
17.
▲
by
mitchmindtree
10y ago
This has been my experience also. I've written at least 40kloc of rust over the past couple years (including complex graphs with cycles, low-level DSP) and I could probably count the number of unsafe blocks I've needed on one hand
18.
▲
This Year in Conrod – An Update from the Rust GUI Library
(blog.piston.rs)
52 points
by
mitchmindtree
10y ago
|
6 comments
19.
▲
by
mitchmindtree
12y ago
That particular type is an Iterator over two HashSet intersections zipped together. I'm looking forward to getting rid of it!
20.
▲
by
mitchmindtree
12y ago
Hopefully this is doable! I believe Jeremy's currently having a go at getting a build script working that will: 1. check if PA is already installed 2. if not, will download and install PA. The pull request is open and is here if you(&#
21.
▲
by
mitchmindtree
12y ago
I know what you mean. I've talked with the author of the PortAudio bindings and we're planning on including a static lib with the repo instead (along with a cargo build script), so that should hopefully make it as easy to use as a
22.
▲
SoundStream – A simple-as-possible, fast audio I/O stream for Rust
(github.com)
54 points
by
mitchmindtree
12y ago
|
11 comments
23.
▲
Conrod, the Rust GUI – New and Improved API (thanks to Your Suggestions)
(blog.piston.rs)
2 points
by
mitchmindtree
12y ago
|
0 comments
24.
▲
by
mitchmindtree
12y ago
The only reason I began development on this is because of my own use case in which this style of UI suits perfectly. It suits so well in fact I'm entirely abandoning the classical retained UI which I've been using exclusively so f
25.
▲
by
mitchmindtree
12y ago
Yes! this is one of the first links that introduced me to the more promising side of imgui - Conrod probably wouldn't have taken this direction without this intro.
26.
▲
by
mitchmindtree
12y ago
- re layout: yes, at the moment there's a widget_matrix which can help with positioning, but I'm also keen to add slightly more friendly functionality into the ui_context: i.e. uic.add_widget(direction, padding, |position|{ /
27.
▲
by
mitchmindtree
12y ago
I was wary of this when we had first started the project. Originally I had planned to just go ahead and start a classic retained UI - the idea of trying to structure a widget lib without widget structs/classes sounded incredibly painfu
28.
▲
by
mitchmindtree
12y ago
I'm trying to OS what I can in another PistonWorks project called rust-dsp https://github.com/PistonDevelopers/rust-dsp It only has a basic DSP-chain atm on top of a PortAudio IO callback, but hoping to contribute
29.
▲
by
mitchmindtree
12y ago
Yeah you're right, I was lining myself up for this one :-) There are plans to merge the first three args, merge the dimension args into a Shape enum and more. Still early days with lots of refining to do!
30.
▲
Conrod – A Rust GUI Library
(blog.piston.rs)
201 points
by
mitchmindtree
12y ago
|
70 comments
More ›