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misprit7
searching Neon…
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1.
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by
misprit7
1y ago
Thanks!
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by
misprit7
1y ago
No :(
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by
misprit7
1y ago
No. The intention with the electromagnets wasn't really to prevent malicious cheating, just mostly to enforce cooldowns since it's very easy to forget/miss the different color of lights. The games are generally very chaotic a
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by
misprit7
1y ago
Hey, I'm the one who made this! My video on it probably does a better job of explaining it than the github so I'd recommend checking that out: https://www.youtube.com/watch?v=y7VtSK23_Jg If anyone has any question
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Show HN: My Electronic Chessboard That Removes the Concept of Turns
(youtube.com)
12 points
by
misprit7
2y ago
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1 comments
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by
misprit7
2y ago
It's not, It's doing snake shots.
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by
misprit7
2y ago
Thought about both of these, for various reasons they won't work. Trust me I spent a decent amount of time on this, I think objectively making the bottom transparent with thicker acrylic is the best solution, but motion tracking is the
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by
misprit7
2y ago
I was thinking about spending an hour or two hooking up a chatbot api and maybe even sending it live position/score data so it could customize it's trash talk, but in the end I just wanted to get the video out so didn't. Woul
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by
misprit7
2y ago
(I'm the person who made it) Yeah that's fair, but at least for me I wanted to focus on the interesting part of "making a foosball robot" which is the "foosball" part, not the "fiddle with a home built vis
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by
misprit7
2y ago
Yeah, that's so the robot knows where the human is so it can accurately make shots. I didn't mention it in the video since it was more of an implementation detail and not too important to understand what's going on.
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Show HN: Foosbar – My autonomous foosball-playing robot
(github.com)
323 points
by
misprit7
2y ago
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77 comments
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FoosBar: A WIP foosball playing robot
(twitter.com)
3 points
by
misprit7
3y ago
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1 comments
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by
misprit7
3y ago
I think it has a lot of technical merit and I heavily appreciate the fact that it's open source which is why I used it here. That being said in terms of microcontrollers I don't think it's doing anything fundamentally that mu
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misprit7
3y ago
Thanks, was definitely hard to strike a balance between being understandable for non-nerds but also convey all the technical difficulties/achievements, but I'm pretty happy with how it turned out .
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by
misprit7
3y ago
It was pretty much just me by myself on this other than for the raycaster engine, which was done by a friend of mine near the end. I'm on a few Discord servers on Minecraft computing, but it's pretty vastly different and the bigge
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by
misprit7
3y ago
I'm the one who made this. The GitHub link was posted on HN yesterday as well, but I'm happy to answer any questions here if people have any!
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by
misprit7
3y ago
I would say the RISC-V immediate encodings were like that, on first look they seemed completely random but as soon as I started implementing the decoder I realized they were geniusly crafted to make my life as easy as possible.
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by
misprit7
3y ago
I'm the one who made this. It's rv32i, and yes the 2017 specs. It passes every rv32i test in the repository you sent, see the test/ folder for the riscof plugin I wrote. I also have CI in a docker to headlessly run Terraria a
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by
misprit7
3y ago
Hey I'm the one who made this, if anyone is interested in the specifics I'm happy to go into details! Also as another comment indicates probably a better explanation of the project is the video I made about it: https://