Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
micrio
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
7 ms
·
1.
▲
by
micrio
2y ago
The default viewer does have that. Rijksmuseum's website where this is implemented chose to disable it.
2.
▲
by
micrio
6y ago
A follow-up on this one. Now textures are downloaded by WebWorkers using the transferable buffers. Over multiple benchmark runs this results in another 32% CPU performance gain (WebWorkers vs single thread texture downloads)! Thank you for
3.
▲
by
micrio
6y ago
Thank you for your points! As I said in the article about the benchmarking-- I definitely did it the "quick and dirty" way, testing the whole application 2.9 vs 3.0 on just my device-- not testing specifically for difference in po
4.
▲
by
micrio
6y ago
I have to admit that I didn't dive 100% into what made this difference exactly. It just worked better without webworkers. I just dived into the git history, and it turns out I didn't use the buffers as transferable. Perhaps that w
5.
▲
by
micrio
6y ago
I wholeheartedly agree with this. V8 is definitely incredible impressive and keeps improving. However Micrio uses a lot of low level Matrix4 maths, which is substantially faster in Wasm. The second point is also great; having the base Micri
6.
▲
by
micrio
6y ago
Yeah, I still encounter IE10 and older sometimes -- looking at the wide audiences Micrio projects are used for, this ranges from grandparent's Windows XP machines to OS-locked government IE10-PCs. Can't be helped, so an automatic
7.
▲
by
micrio
6y ago
Thank you very much! Really interesting question. Whereas I don't have power-specific benchmarks, the general rule of thumb for power consumption is indeed the amount of CPU + GPU usage. It's an eternal battle to stay feature rich
8.
▲
by
micrio
6y ago
Thank you! Someone else in this post asked the same question and I answered briefly there. Indeed the engine rewrite itself from general purpose to specific usage probably made the biggest difference performance-wise. However, I do use matr
9.
▲
by
micrio
6y ago
Thanks for the comment! I agree that the change to a custom tailored engine probably made the biggest difference performance wise. At the end of the article I also briefly mention this. However, having a monolithic compiled Wasm module whic
10.
▲
by
micrio
8y ago
Launched using this JS platform. Using custom markers, tours, camera controls. All done very greatly, much respect to the content people.
11.
▲
The Night Watch – online interactive docu about Rembrandt's master piece
(nightwatchexperience.com)
2 points
by
micrio
8y ago
|
1 comments
12.
▲
by
micrio
10y ago
Thanks for your reply, you're right about that. Currently we've only been developing micr.io based on wishes we received, that includes features such as hotspots, tours, etc. See https://tuinderlusten-jheronimusbosch.nt
13.
▲
by
micrio
10y ago
Ofcourse the huge volume is great, it's awesome! But by only offering single high-res .jpg files instead of image tilesets just makes the viewing experience less than pleasant.. Downloads are slow, the pages are unresponsive, and I can
14.
▲
by
micrio
10y ago
It's really a shame that it simply gives you the original files, not allowing very high res images (ie greater than 10.000 x 10.000). We built a tool for this that's being used by for instance Rijksmuseum and Van Gogh Museum http
15.
▲
by
micrio
11y ago
Yeah, I've heard that more. I guess I still have to optimize that (the demo part of it is cool, the scrolljacking isn't). Thanks for your feedback, I appreciate it.
16.
▲
The first free image service which allows images up to 900MP (30,000 x 30,000px)
(micr.io)
9 points
by
micrio
11y ago
|
2 comments