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mellinoe
searching Neon…
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Reducing Graphics API Complexity: A Clean Slate Design for Modern GPUs [video]
(youtube.com)
4 points
by
mellinoe
1mo ago
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0 comments
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by
mellinoe
2mo ago
You can compile .NET to native statically linked binaries, too.
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mellinoe
3mo ago
IIRC in the modern .NET runtime, System.Random should come from here, which is updated somewhat regularly: https://github.com/dotnet/runtime/commits/main/src/libraries... . Although, whether any of t
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Writing a bindless GPU abstraction layer
(kevin-gibson.com)
1 points
by
mellinoe
5mo ago
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0 comments
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by
mellinoe
5mo ago
How do you accurately resimulate if you don't rollback everything to the previous state? E.g. a giant wall moved from point A to B but it was accurately predicted (no rollback). Don't you need to roll the wall back to accurately s
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by
mellinoe
5mo ago
Other than the fact that WebGPU sucks compared to modern Vulkan + extensions, there’s nothing stopping you from just using webgpu even in a native-only project, with no further abstraction
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by
mellinoe
11mo ago
You can expose a C interface from many languages (C++, Rust, C# to name a few that I've personally used). Instead of introducing a new language entirely, it's probably better to write the library in one of the languages you alread
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by
mellinoe
11mo ago
Presumably because Minecraft is the only application which still uses OpenGL but would use the extension
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by
mellinoe
1y ago
Not sure about gpt3.5, but this sort of thing is not new. Quite amusing, this one: https://news.ycombinator.com/item?id=42331013
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by
mellinoe
2y ago
If your goal is to learn Metal, then just start with Metal. It's a significantly better-designed API. On top of that, if you're developing on an Apple device then you'll have a decent debugging experience with Metal, as oppos
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by
mellinoe
2y ago
> .NET OTOH is working on its own project to massively reduce async overhead Where can I read more about that?
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by
mellinoe
3y ago
IIRC the couriers were invulnerable, making the strategy even stronger as you couldn't kill them to stop the flow of consumables. Also, according to this Q&A post on reddit ( https://www.reddit.com/r/DotA2/
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by
mellinoe
3y ago
Even most technically-minded people still use QWERTY on full-size computer keyboards despite it being a terrible layout for a number of reasons. I really doubt a new, nonstandard keyboard would get much if any traction on phones.
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by
mellinoe
3y ago
> The brewing process helps a bit but you you can just boil water after all. Was this widely known?
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by
mellinoe
3y ago
Shattered Pixel Dungeon is incredible, but dangerously addictive. It's the perfect game for a 4-5 hour plane ride -- speaking from experience over the recent holidays.
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by
mellinoe
3y ago
This is true, but you do have to enroll by day 60 as far as I know. It’s also a royal pain to get hospitals to readjust billing if you retroactively purchase COBRA coverage after receiving care.
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by
mellinoe
4y ago
Source on that?
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by
mellinoe
4y ago
The existence of individual vehicles with very high mileage doesn't feel like a good signal for overall reliability or maintenance req's over a lifespan. I did some brief searches and it seems there's a lot of "record-ho
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by
mellinoe
5y ago
Chrome the browser is a desktop application, websites you visit in it are not.
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by
mellinoe
5y ago
I've used Colemak primarily for the past 5 or so years. However, the benefit is primarily in typing comfort and hand strain, not quite as much in speed, although it is probably marginally faster at its limits. I'm still fluent in
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by
mellinoe
5y ago
This is ignoring the fundamentally-different issue that was raised, which is that the service boundary introduces a new failure point that doesn't exist in a function call. What you're describing could just as easily happen in a s
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by
mellinoe
7y ago
> For the probably best known example, Unity used to have an IMGUI [1] but they've actively moved away from it. It's still there in vestigial form, the API is not removed, but game developers don't really use it. It's
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by
mellinoe
8y ago
> OpenAI has a list of something like 7 restrictions. Some of those are very major, though, and I think the word "restriction" is a bit misleading. Having 5 invulnerable couriers is not really a "restriction" in that
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by
mellinoe
8y ago
Indeed. And to explain further: not all hero combinations are equal. Meaning: you cannot select any arbitrary set of 5 heroes and expect them to perform well. Different heroes have different strengths and synergies that make them stronger o
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by
mellinoe
8y ago
There are a lot of very successful indie games written in C# (entirely, not just in a scripting layer). It is very popular for game development.
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by
mellinoe
8y ago
I think https://learnopengl.com/ is pretty good.
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by
mellinoe
8y ago
In my experience, trying to get OpenGL to behave the same way (and with the same performance) on a bunch of different systems is actually more work than just maintaining multiple backends. Testing OpenGL on Windows does not in any way guara
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by
mellinoe
8y ago
I would disagree with that, especially with regards to Metal. It's a very approachable and well-designed API. It might not have the volume of resources that OpenGL does, but the docs themselves are good, and I have seen plenty of intro
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by
mellinoe
8y ago
> No game developer in the world will write both an OpenGL/DirectX/Vulcan and Metal renderer for the purpose of staying up to date with Apple's "deprecations". Actually, most game developers do that. Pretty much
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by
mellinoe
8y ago
> How long did it take you to learn colemac? Not the guy you replied to, but I switched to Colemak last year. It took me about 3 weeks to get to a "usable" state, and maybe 2 months to get within 75% of my previous speed with q
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