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mcgraw
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7 ms
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by
mcgraw
12y ago
I'm really digging this. Thanks for sharing!
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13 Xcode Tips That Will Help You Conquer Xcode
(xmcgraw.com)
6 points
by
mcgraw
12y ago
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2 comments
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How to Build an iOS Spotify App with a WatchKit Extension
(xmcgraw.com)
1 points
by
mcgraw
12y ago
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0 comments
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What You Need to Know to Start Learning How to Code
(xmcgraw.com)
1 points
by
mcgraw
12y ago
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0 comments
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Learn How to Create an iOS App Using HomeKit
(xmcgraw.com)
3 points
by
mcgraw
12y ago
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0 comments
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iOS Development – Let's Walk Through the Apple TestFlight Experience
(xmcgraw.com)
3 points
by
mcgraw
12y ago
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0 comments
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iOS Development – How to Manage Dependencies with CocoaPods
(xmcgraw.com)
1 points
by
mcgraw
12y ago
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0 comments
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iOS Development – How to Quickly Add Touch ID
(xmcgraw.com)
2 points
by
mcgraw
12y ago
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0 comments
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iOS Development – How to Use the 3 Instruments You Should Be Using
(xmcgraw.com)
7 points
by
mcgraw
12y ago
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0 comments
10.
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by
mcgraw
12y ago
Have you gone independent? Any advice for those thinking about making the jump?
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How to transition toward becoming a successful iOS consultant
(xmcgraw.com)
2 points
by
mcgraw
12y ago
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1 comments
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Take iOS Animation to Another Level with Facebook POP
(xmcgraw.com)
2 points
by
mcgraw
12y ago
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0 comments
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9 Effective Tips for Improving Code Quality
(xmcgraw.com)
1 points
by
mcgraw
12y ago
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0 comments
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Mind Over Matter: Forming a Daily Habit
(medium.com)
1 points
by
mcgraw
12y ago
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0 comments
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10 Actionable Performance Tips to Speed Up Your Table View on iOS
(xmcgraw.com)
1 points
by
mcgraw
12y ago
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0 comments
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20 Essential Tools and Libraries for iOS Developers
(xmcgraw.com)
3 points
by
mcgraw
12y ago
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0 comments
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Getting Started with Realm Database for iOS
(xmcgraw.com)
1 points
by
mcgraw
12y ago
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0 comments
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10 Practical Tips for iOS Developers Using Storyboards
(xmcgraw.com)
2 points
by
mcgraw
12y ago
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0 comments
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WatchKit Overview: See how an Apple Watch app comes together
(xmcgraw.com)
2 points
by
mcgraw
12y ago
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0 comments
20.
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by
mcgraw
12y ago
On the flip side, I've had a Dyson for the last 5 years and it's still kicking ass despite contending with the monster amount of Siberian Husky hair that fails to stay on my husky. Extremely happy with this thing. I'd be all
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by
mcgraw
12y ago
The speed, simplicity, and lack of headaches (threads, contexts, etc) really make this an interesting solution. Hope these guys/gals crush this!
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7 Simple Ways To Avoid Being Killed By Your Designer
(medium.com)
2 points
by
mcgraw
13y ago
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0 comments
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by
mcgraw
13y ago
That's a really solid find! +1
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The 5 Minute Guide to Living a Healthy Lifestyle
(medium.com)
8 points
by
mcgraw
13y ago
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3 comments
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Early rising into a daily routine
(medium.com)
2 points
by
mcgraw
13y ago
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0 comments
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Maximize your team's efficiency as an iOS Designer
(medium.com)
2 points
by
mcgraw
13y ago
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0 comments
27.
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by
mcgraw
14y ago
Rule of thumb is to surround yourself with positive people who challenge you respectively. Learn how to ally with these people and ignore the useless noise.
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by
mcgraw
14y ago
I don't hate it, but I have leaned away from hourly for a few reasons. 1. I prefer easing clients mind by letting them know how much they will be paying 2. I'm confident in estimating 3. I draw the line in the sand by making it clear that w
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by
mcgraw
15y ago
"Apple may determine for any reason and in its sole discretion not to select your Work for distribution" You wouldn't find this in Amazon's EULA? They would publish anything? There's no way Apple would leave that door open. "And there reall
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by
mcgraw
15y ago
Not all games work well in the free model. You could kill your product by releasing a free version if you have wrong type of game. This, generally, is an advantage for puzzle games with interesting mechanics. It's also better to react with
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