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martiano
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1.
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by
martiano
16d ago
Wow, I'm glad to know man!
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Show HN: I built a version of Omarchy that runs on Apple Silicon
(github.com)
28 points
by
martiano
16d ago
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7 comments
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by
martiano
3mo ago
I have used it when applying to some jobs but no success so far. I think this project was useful because it allowed me to go deeper than I ever had in code. I had very though issues that required me to ask in forums etc. I had a bug with r
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by
martiano
3mo ago
Implemented this and the other improvements suggested on the thread. Performance up by 20%! Thanks for the feedback. https://github.com/themartiano/luz/pull/3
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by
martiano
3mo ago
I just launched the project, so can't say it helped me professionally yet. Almost all of the time invested in this was pre-AI. I agree it's harder to justify those deep dives but still worth it if you do it alongside AI IMO.
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by
martiano
3mo ago
Not really, but it would be fun. I really like Rust as well
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by
martiano
3mo ago
Wow, pretty good. Why web?
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by
martiano
3mo ago
Thanks! I get your point about AI, but I think it's fair to say it's almost 100% AI free. I worked on it for ~15 months, vs 1 week now with AI. Previous results were quite similar
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by
martiano
3mo ago
I get your point. I consider it fair with the disclaimer because the "manual" version was very similar to current but missing some love
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by
martiano
3mo ago
The greatest resource I've found on the internet is the Ray Tracing in One Weekend series. ( https://raytracing.github.io/ ) You can start there and go pretty far. Also you can mix random papers you'll find and even
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by
martiano
3mo ago
Hey HN, 5 years ago I was 17 and learning to code C/C++ in a coding bootcamp (42). One of the projects was a simple C ray tracer. I really enjoyed working on the project and always loved computer graphics, so I decided to create my own
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Show HN: I wrote a C++ ray tracer from scratch without AI
(github.com)
155 points
by
martiano
3mo ago
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64 comments