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markus0
searching Neon…
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by
markus0
13d ago
I want to work more with systems that always abide by such strict constraints and style / design guides, but at the same time I feel like the reality of building software at scale is teams ending up working in subsystems that don’t con
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by
markus0
6y ago
I thought that progressive meshes don't lend themselves well to GPU buffer objects. Always assumed that Google Maps just have a huge number of static mesh LODs for everything (which they could have generated using progressive meshes) a