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1.
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Simple Cocoa Configuration Using Swift Structures
(collectiveidea.com)
10 points
by
manlycode
12y ago
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0 comments
2.
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A PostgreSQL Sandbox Using VIM and tmux
(collectiveidea.com)
7 points
by
manlycode
13y ago
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0 comments
3.
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by
manlycode
13y ago
If you liked Minefold, I'm working on a service called Pickaxe ( http://get.pickaxe.io ) that's in a similar vein. It's not up and running yet, BUT you can still register to be eligible to beta-test it (for free) wh
4.
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by
manlycode
13y ago
This is a Unix system. I know this!
5.
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Responsive Pain Points
(mutuallyhuman.com)
2 points
by
manlycode
13y ago
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0 comments
6.
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Tips for Novice Developers (and why you should become a Rubyist)
(mutuallyhuman.com)
9 points
by
manlycode
13y ago
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7 comments
7.
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Yeoman Testing With Coffeescript
(mutuallyhuman.com)
2 points
by
manlycode
13y ago
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0 comments
8.
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Better Rails Debugging With better_errors and jazz_hands
(mutuallyhuman.com)
7 points
by
manlycode
13y ago
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0 comments
9.
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YAGNI an Design
(reddit.com)
2 points
by
manlycode
14y ago
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0 comments
10.
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Cursor for Hacker News: A beautiful new iOS reader for HN
(itunes.apple.com)
4 points
by
manlycode
14y ago
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0 comments
11.
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Configuring Sublime Text 2
(mutuallyhuman.com)
183 points
by
manlycode
14y ago
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90 comments
12.
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Git Workflows
(mutuallyhuman.com)
3 points
by
manlycode
14y ago
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0 comments
13.
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Hiring a developer? You're doing it wrong
(mutuallyhuman.com)
3 points
by
manlycode
14y ago
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0 comments
14.
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Testing SMS Interactions in Ruby on Rails
(mutuallyhuman.com)
2 points
by
manlycode
14y ago
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0 comments
15.
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Add Twilio SMS Messaging to your Ruby on Rails App
(twilio.com)
2 points
by
manlycode
15y ago
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0 comments
16.
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Integrating Twilio with Ruby on Rails
(mutuallyhuman.com)
12 points
by
manlycode
15y ago
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0 comments
17.
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The Byte Order Mark breaks YAML Parsing in Ruby -- Somebody Set Us Up the BOM
(mutuallyhuman.com)
3 points
by
manlycode
15y ago
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0 comments
18.
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Lean iPhone Game Development (in 11 days): Day 10
(manlyco.de)
1 points
by
manlycode
15y ago
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0 comments
19.
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Lean iPhone Game Development: Day 3 & 4
(manlyco.de)
4 points
by
manlycode
15y ago
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0 comments
20.
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Lean iPhone Game Development (In 11 Days): Day 2
(manlyco.de)
7 points
by
manlycode
15y ago
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0 comments
21.
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Lean iPhone Game Development: Day 1
(manlyco.de)
2 points
by
manlycode
15y ago
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0 comments
22.
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Lean iPhone Game Development (in 11 days): Day 1
(manlyco.de)
2 points
by
manlycode
15y ago
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0 comments
23.
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by
manlycode
15y ago
Thanks for the well wishes. At this point I'm married to Cocos2d. It offers just enough of what I need and it's free. I've dabbled in Unity a little bit and was impressed at what it had to offer. But it seems like more than I'll ever need f
24.
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Lean iPhone Gaming: Building a Product in 11 Days
(manlyco.de)
15 points
by
manlycode
15y ago
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4 comments
25.
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Practical Pairing (1/2): Pairing is Not Always Practical
(mutuallyhuman.com)
5 points
by
manlycode
15y ago
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0 comments