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manas96
searching Neon…
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manas96
4mo ago
I agree, low-level highly specialized technology roles within game companies do pay well.
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manas96
4mo ago
Interesting. Any (in)famous UMA vote debates? Or interesting Unknown/50-50 outcome resolutions?
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manas96
4mo ago
Just curious but how are bets arbritated on these website? Meaning who decides if an outcome was yes or no? Answers to things like "Who will win the next Best Picture Oscar?" are fairly obvious and binary. Can we make bets whose
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manas96
4mo ago
Thanks, I'll try using the "Following" tab. I have a lurker account but never really used it because I only ever saw crap in "For You".
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manas96
4mo ago
I did prompt additional times insisting on realistic physics..
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manas96
4mo ago
I think modelling accurate articulated body dynamics is feasible but when you add deformation (muscles) it gets much harder.
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manas96
4mo ago
Indeed, it entirely depends on which axis you want to focus on. A loose trade-off chart would be speed, stability and accuracy. You can only have two of these in a simulator. Robotics folks probably want speed and accuracy. I'm from th
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manas96
4mo ago
Thanks for the additional reading. I've often thought about LLMs and their ability to represent the physical world with its laws. And always concluded it is not really possible to do so with "just" text tokens and their relat
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manas96
4mo ago
it was the first link I got after googling free video hosting sites
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manas96
4mo ago
In my day job I program rigid body behaviour in real time amongst other simulations. I think rigid body contact is hard to learn as it is inherently discontinuous.. something you discover when trying to code a solver. As such I always use
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manas96
4mo ago
so in essence is it trading memory for speed?
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manas96
5mo ago
200% agree. If you decide to use this power you must accept the tiny risk and huge consequences of it going wrong. The article seems like it was written by AI, and quoting the agent's "confession" as some sort of gotcha just
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manas96
6mo ago
LLMs are not deterministic per my understanding. A program always produces the same output for the same input and instructions (ignore FP accuracy for now). How is determinism achieved here?
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manas96
1y ago
I think the diagrams look very similar to what Keenan Crane uses in his papers, perhaps they used that tool. I think his students have now fleshed it out for general use.
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manas96
1y ago
One esoteric route would be to try and specialize in an area where talent is scarce. There's a lot of gameplay programmers, few engine programmers, fewer graphics programmers, and very few physics programmers (in my experience at least
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manas96
1y ago
I've always observed a curious thing within India regarding the Devnagari (Hindi) and Latin (English) scripts. Essentially all English words are always written in Devnagari, but it's rarely the other way around. For example it is
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manas96
1y ago
Thank you for asking and forwarding the answer. I appreciate your comments. Speculation as well: Looking at the trailer for Bitcraft, it looks like they have articulated characters and cloth physics. This raises more questions for me.
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manas96
1y ago
That's great, especially the deterministic part. Did you run into determinism problems with two different CPU architectures for server and client?
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manas96
1y ago
I see, that's extremely interesting. As mentioned earlier, I do respect efforts to push on something new, especially if it's against conventional wisdom and would be interested in poking around with an open mind. I'll join th
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manas96
1y ago
Then again looking at the FAQ for Bitcraft, we have this: "What engine does BitCraft use? The BitCraft client is developed using the Unity game engine. For the server, we have developed a sophisticated distributed system called Spaceti
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manas96
1y ago
Nice, that's very interesting and a commendable achievement! If that is the case I would really like to see some internals of how the physics engine has been implemented in their pattern. I'm not asking for the rapier port source
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manas96
1y ago
Given the name I was also expecting some clever SQL-like data structure/query for fast spatial lookup but I digress. Game physics involves a lot of things (solvers, collision detection, numerical stability, etc.). I am skeptical of the
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manas96
2y ago
Wohoo, my name is in the contributors list! This helped me get in a computer graphics grad course at a top(?) school and certainly helped in further job applications. If anyone else is interested in a graduate degree in this field, I recomm
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manas96
3y ago
I just started, but my hope is to post about nature, photography and computer graphics. I've only got time to finish one full article so far. It's a low-budget guide to the Montreal GP with some sweet photos I'm proud of: ht