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magwo
searching Neon…
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by
magwo
12y ago
The last one about moves has been fixed. The additional-people-not-getting-on is kind of an architectural problem with the game, working on it.
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by
magwo
12y ago
Yeah this is basically correct. There is nothing really preventing an elevator from reporting that it's going both up and down. The up/down indicators are used for two things: 1. To shut off the up/down request indicators cor
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by
magwo
12y ago
Developer here! Thanks for all the feedback. Appreciate all of it, including bug reports! Pull requests also welcome. Especially I would appreciate help with adding more challenges, and/or making them all balanced and interesting, for
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by
magwo
12y ago
Yeah! Something I think about occasionally is traffic-light optimization problems, optimizing for throughput, wait-time, safety etc. I think it could work well in a packaging similar to Elevator Saga.
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by
magwo
12y ago
Dev here. :) They spawn at a fixed rate, but at random floors, with 50% spawning at the bottom floor. I agree it would be more interesting if there were patterns, distributions, more popular floors etc. Haven't gotten around to impleme