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lxtx
searching Neon…
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1.
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lxtx
5y ago
With Unix sockets you can even have in-order datagram semantics, which I think is just neat!
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lxtx
5y ago
Rather go with C, or as was pointed out in this thread, Orthodox C++. Less time being bogged down in the quagmire of C++ "features".
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lxtx
6y ago
Thanks! Although I don't agree with all of the points, it was a good read.
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lxtx
6y ago
Language intricacies aside, is there a reason to use Clojure over Elixir, Erlang? Genuinely curious what JVM has to offer vs BEAM / OTP if you're going to use dynamic languages.
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lxtx
6y ago
What's with the proliferation of emojispeak?
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lxtx
6y ago
Not sure if it's a new one, but I'm liking https://www.coursera.org/learn/financial-markets-global thus far.
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lxtx
6y ago
Sadly no, but I don't think there's much of a ping difference on a good network. With WebRTC (datachannels in UDP mode) you just get the benefits of UDP (or lack thereof :)).
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lxtx
6y ago
Basically yes, a custom datachannel implementation. Haven't updated it lately, but it's up at https://github.com/seemk/WebUDP
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lxtx
6y ago
Only played it with my friends, don't think a map ever exceeded 10 players. So I can't say much about scaling - although it was a client-server model over UDP and not peer to peer networking.
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lxtx
6y ago
If I remember right, this one is over WebSockets and the server is compiled to js as well. My version had a native server and browser clients.
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lxtx
6y ago
Quake's source code is very hackable. I forked ioquake3 for a personal project and it was surprisingly easy to add WebRTC support to the C codebase, so you could play it in your browser over WebRTC :)
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lxtx
7y ago
If I remember correctly, there was no matching system in BW.
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lxtx
7y ago
The forked ioquake3 is available at https://github.com/seemk/ioq3 However it's not trivial to get it working at the moment, will hopefully soon come back to this project and finish it :D
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lxtx
7y ago
You can. I've used WebRTC for multiplayer support in Quake 3 compiled to WebAssembly.
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lxtx
8y ago
You can also prerender the tiles on a powerful machine and host them on a cheap instance (assuming you don't need very large regions). A while ago I created an OSM server ( https://github.com/seemk/TileSweep ) to do
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lxtx
9y ago
I've written a library for that purpose [1]. It's not ideal, but I guess it's as close as you can get to UDP in a browser without using extensions. [1] https://github.com/seemk/WebUDP
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lxtx
9y ago
It is not entirely P2P, a server can act as a "peer" for all clients and handle the connections itself.
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lxtx
9y ago
libh2o does not require libuv, it has its own event loop. libuv is optional.
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lxtx
9y ago
Not really, I can still use my mobile ID just fine. Not even in a hurry to get my certificates updated.
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lxtx
9y ago
Totally agree with your point on HOG + SVM, I think it is obsoleted by convolutional neural networks. I wrote a realtime human detection library [1] for a robotics project that used HOG + a simple neural net for classification. While it wor
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lxtx
9y ago
Definitely a bit weird. Where are you located? The echo demo server is hosted in the Netherlands. That's how the round trip histogram looks for me in Estonia: https://i.imgur.com/iBoqwe4.png I'll take a look later
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lxtx
9y ago
An "UDP" server for browser clients: https://github.com/seemk/WebUDP
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lxtx
9y ago
Posted this recently in another thread, but maybe someone will find https://github.com/seemk/WebUdp useful as there have been many WebRTC threads lately. It's a WebRTC DataChannel server implementation for out of
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by
lxtx
9y ago
You might want to check out the project I've been working on: https://github.com/seemk/WebUdp It's a minimal WebRTC server implementation (SDP, STUN, SCTP, DTLS and everything else) contained in a single libr
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lxtx
9y ago
Wasn't the Machine supposed to be a memristor computer? Did they ditch the project?