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lorennorman
searching Neon…
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1.
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lorennorman
11y ago
Yay! Let's be friends and unlock the magic of game design for everyone! (Serious comment)
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lorennorman
11y ago
There's our project, Paperize: http://paperize.io (spoiler alert: we're still invite only/early access!) It's a web app, not a code library, but we're solving similar problems. We love Squib though, keep
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lorennorman
12y ago
Manufacturing is out of scope for this product, at current. It is firmly a prototyping tool, not a production tool. The idea is to make it trivial for designers to iterate so they will do more of it. More iterations means better games, fast
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lorennorman
12y ago
Yes! That's what's fun, now you can easily imagine a re-skin of all kinds of simple games, just go find some fun graphics on the web and click "print". I want to get an interface going on mobile so you can just snap pict
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lorennorman
12y ago
Yeah, that's pretty easy now, I suppose. Totally not the goal, nor a behavior we'd encourage!
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lorennorman
12y ago
Thanks for the tip, Patrick! I had heard the html->pdf tools were pretty good, but you're absolutely right about the pixel precision needs. I got my Prawn setup into a reasonable state pretty early, and it's be Mostly Fine, Jus
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lorennorman
12y ago
It does not... yet! I'll add it to the feature requests we're weighing. Anything else you wish we had templates for?
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lorennorman
12y ago
What I keep imagining is managing hex and square tiles this way...
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lorennorman
12y ago
We were wondering if we were going to get any CAH requests. That's an easy thing for us to do, we just weren't sure about letting the product turn into that instead of a serious design tool. Then again what does "serious"
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lorennorman
12y ago
Good lookin' out! Thanks for reporting this. Got that all patched up now. So I guess our first end-user impression has already happened! I hope it was good for you.
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lorennorman
12y ago
Logging in? How did you do that?
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lorennorman
12y ago
We hope to start inviting early adopters in in March to do final tweaking and load testing. We'll probably go to beta invites as soon as we think it's stable and useful. From there, it goes where the users take us! Right now the o
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lorennorman
12y ago
Guaranteed to happen.
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lorennorman
12y ago
Does nothing for my imposter syndrome, unfortunately!
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lorennorman
12y ago
I agree! Totally didn't expect this to get big today, but very glad it did! Once we're done gathering requirements from the hardcore game designers we're targeting, we'll revert that page to something a little sexier.
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lorennorman
12y ago
This is impressive, I keep meaning to learn to script Gimp and Inkscape, sometimes I think web apps are the only way I can think anymore... Great point about thegamecrafter, we had the same problem. We want to try their API though, as Paper
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lorennorman
12y ago
Thank you! That feature is definitely on the short list, we have lots to do in terms of surfacing the data in the designs in a more "live" fashion.
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lorennorman
12y ago
Not at all and thank you so much!
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lorennorman
12y ago
Right now it is Prawn[0]. It slowly evolved from a script a year ago, where it was fine. We are considering switching to an HTML->PDF workflow, though, since I have to render all of this stuff in the web for quicker previews anyway! Than
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lorennorman
12y ago
We would agree. The UI itself is still evolving rapidly, the core functionality just finally came together and got useful. Ideally, we get feedback during this process that helps us nail down the most important workflows and give it a serio
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lorennorman
12y ago
Sorry to disappoint! We didn't post this to HN, but I can see how the title here is misleading.
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lorennorman
17y ago
Sure!
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lorennorman
17y ago
Somewhat bittersweet to front-page Hacker News with a video about how we failed! Feel free to comment here if anyone wants to ask more questions of (or lampoon) me.