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loganengstrom
searching Neon…
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1.
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by
loganengstrom
12y ago
Right now we base iterations on framerate, which has proved to be the wrong way to do it. We're going to work on making it time based.
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by
loganengstrom
12y ago
Yup, I changed the license.
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by
loganengstrom
12y ago
That's a valid criticism - I don't know how it could be fixed. Maybe more colors could be added? Game balance has been really tricky with this game, as changes play out very differently on mobile devices and "real computers.&
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by
loganengstrom
12y ago
That'd be great! We were thinking of doing that for the homepage, but didn't find the time. I'd happily merge it in if someone were to make an AI for Hextris.
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by
loganengstrom
12y ago
We thought about adding that, but we weren't sure where we'd put it - any ideas?
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by
loganengstrom
12y ago
The iOS version is essentially just a static website inside of a webview. Since we only use paths to render the shapes, Hextris doesn't require too much space.
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by
loganengstrom
12y ago
Hi, I'm one of the main developers of the game - I just made an issue for that on GitHub. I'll try to address it later this weekend - thanks!