Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
livrem
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
5 ms
·
1.
▲
by
livrem
1y ago
I have always liked gamebooks with interesting game mechanics (not so much the traditional CYOA or Fighting Fantasy) and one great source for that in the past was the annual Windhammer Prize for Short Gamebook Fiction that ran from 2008-201
2.
▲
by
livrem
1y ago
As much as I dislike AI slop, one of the first things I did when I first saw Chat GPT was to generate some gamebooks to use as test input-data for my gamebook-generator script. Description with a graph showing one of the stories: https:&#x
3.
▲
by
livrem
2y ago
There is this collection of 1980's internal design documents from Flying Buffalo that you can buy: https://www.drivethrurpg.com/en/product/296847/t-t-solo-desi... It is old, but I do not know of any othe
4.
▲
by
livrem
2y ago
He also makes some (non-free) tools that are fun (says me, not a real game dev or artist). Asset Forge is for combining 3D models into bigger models. Fun to quickly bash his various free models together to make something more complex. Also
5.
▲
by
livrem
2y ago
I have learned it (somewhat) by playing around in TIC-80 and Löve2D (including LoveDOS). Both Lua and Fennel are tiny languages. You can skim all the documentation in a short evening. Fennel does not even have its own standard library, so k
6.
▲
by
livrem
2y ago
I looked at the documentation, saw it looked like a lot of stuff to learn, and went back to my plain org-mode files. Not sure what it is I miss out on?
7.
▲
by
livrem
2y ago
> text-only apps What? Is that a common problem? And where are those text-only apps anyway? I have installed Termux and some vim app and a few interactive fiction games that are all text. Are those somehow causing trouble by not having e
8.
▲
by
livrem
2y ago
Is this part of the long-term plan for zig to get rid of the dependency on clang/llvm? https://github.com/ziglang/zig/issues/16270
9.
▲
by
livrem
2y ago
It passed the type checker!
10.
▲
by
livrem
2y ago
But Google Translate is correct about Dutch. It was just not one of the languages I tried before. I do not think it is a particularly difficult case for translation. The reason I checked was in my native Swedish there is only one word (laby
11.
▲
by
livrem
2y ago
This killed FreeDOS (and presumably all the other *DOS as well) on modern hardware unfortunately. It was fun as long as it lasted. I do not know what the next-best single-user, single-process, non-bloated OS would be to run on modern hardwa
12.
▲
by
livrem
2y ago
I like mazes and I saw that distinction be made before, but I am not sure how universally accepted it is? Other than English how many languages even have two different words? I spent some time now on Google Translate and the only language I
13.
▲
by
livrem
2y ago
I take notes in emacs with org-mode. It is not simple at all, in a way, but there is nothing that gets in my way either. No distractions since all features are hidden behind keyboard combos (I disabled the menu). Never felt like I had to sw
14.
▲
by
livrem
2y ago
You can just use termux+rsync to get files to or from your phone.
15.
▲
by
livrem
2y ago
I think having modern game engines reducing the need for game programmers to almost zero caused much of this, but it also resulted in some interesting games when artists could create games without a need to hire programmers. It will be inte
16.
▲
by
livrem
2y ago
If we are sharing favorite RAND books, this introduction to game theory from 1954 is lovely (I read it twice): https://www.rand.org/pubs/commercial_books/CB113-1.html I admit I skipped over much of the maths, sin
17.
▲
by
livrem
2y ago
That is the modern (well, DnD 3E and later, so this century?) style of RPG campaign, with pre-packaged bundles of adventures to play in series, designed to last some specific time and then it ends. The traditional oldschool form of RPG camp
18.
▲
by
livrem
2y ago
Text-mode editor for FreePascal probably works fine in bigger text-modes as well and still looks a lot like traditional programming editors. Or for just a good DOS-compatible code editor, if looks were not so important, he could have just u
19.
▲
by
livrem
2y ago
That topic has come up a few times on wargame forums and there are those that claim to have played it one or more times. You need a big table to leave it set up and play with a group that can get together regularly, but that is not differen
20.
▲
by
livrem
2y ago
Back when I had more free time I played in some really long non-computer games like that. It was great to have a group that got together 1-2 evenings per week, played for a few hours to complete one or a few turns. The alternative is to get
21.
▲
by
livrem
2y ago
Played some Harpoon, the older series that Command: Modern Operations came from (long story: https://retroviator.com/harpoon/ ). Then I got hooked on Rule the Waves recently. Matrix games publishes the latest game in th
22.
▲
by
livrem
2y ago
I have quite a few books on this topic. Perla's was probably the first that I read and it is good, but to anyone interested in the topic I would first recommend Jon Peterson's "Playing at the World" ("A History of S
23.
▲
by
livrem
2y ago
Could have it as an output format for something like Pikchr, but not sure what the advantage would be over just generating a SVG? https://pikchr.org/
24.
▲
by
livrem
2y ago
The sidewinder used MIDI for force feedback though, for models that had that: https://web.archive.org/web/20151220120836mp_/https://code.g... Found this page that has a list of some 10 different protocol
25.
▲
by
livrem
2y ago
I do not remember which models I read about that did that and never owned a gameport joystick/gamepad with extra buttons. MIDI was (de-facto) standard gameport pins and using the UART wired to the MIDI input pin was probably more conve
26.
▲
by
livrem
2y ago
Yes, but that is not what the linked vulnerability is about. https://orgmode.org/worg/org-contrib/babel/intro.html
27.
▲
by
livrem
2y ago
I did not consider the problem with joysticks. Did DOS flight simulators never support any more advanced joysticks, for instance by using the MIDI-based API that some later joysticks had, that still allowed the use of the game port but with
28.
▲
by
livrem
2y ago
> porting to a modern OS and potential improvements and bugfixes will be carried out under a separate project in the future. Or just focus on DOS? Thanks to Dosbox and its various ports I don't think any other system will be as stab
29.
▲
by
livrem
2y ago
If using just 1d6 and also by including tiles that have zero neutral (i.e. no) outcomes, you get 15 possible tiles, which should be enough to build... very many different tic-tac-toe boards (I am too lazy to count, but combinations of 9 fro
30.
▲
by
livrem
2y ago
I posted in your original thread about making a physical version of the game with tiles and real dice. Did you experiment with using other "dice" than a 20-sided? It seems to me as if just a regular 6-sided die would be more than
More ›