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legoxx
searching Neon…
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1.
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by
legoxx
8mo ago
I am building a homelab with the help of various AI services. I started with ChatGPT, then moved to Claude, and I am now working with Cursor and Gemini. In my experience, this approach works extremely well—I would not have been able to acco
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by
legoxx
4y ago
very nice, just a small comment, this is NOT handwriting style, it should look like this in my book: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS3tT5h...
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by
legoxx
4y ago
I should write Frustration: one year with Swift & SwiftUI or my favorite Frustration: years with PHP ;-)
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by
legoxx
5y ago
8kb table for logs would consider 16% of 64kb that you have for engine, game, intro and end sequence.
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by
legoxx
5y ago
there were 3 custom chips (ANTIC, GTIA and POKEY) 1 semi-custom (SALLY was a VERY MINOR modification of 6502) and 1 common industry chip (PIA). I would not say exactlly "lot of" ;-)
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by
legoxx
5y ago
It is working very well for me Verifex. Please try https://atari8.dev/final_assault/Final%20Assault%201.0.zip
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by
legoxx
5y ago
I can assure you that no BCD routines (nor Woz's nor Atari's) were hurt during production of this game. They are really slow. You need to use all kind of tricks and cheats when creating 3d game on 8bit machine and all needed calcu
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by
legoxx
5y ago
Slovak group GMG released a full featured FPS for 40+ year old computer (64kb of ram, 1.79Mhz 6502) Features: - raycaster engine running at 25 - 30 FPS - animated textures - lighting system - destroyable walls - automap - 3 enemy types - fi
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New 3D FPS released for 1979 Atari 800
(atari8.dev)
405 points
by
legoxx
5y ago
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76 comments