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lazov
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Show HN: Neverclick – Keyboard-driven mouse control using local computer vision
(neverclick.com)
2 points
by
lazov
2mo ago
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0 comments
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by
lazov
2mo ago
The commit history is a mirror of the real codebase, I wanted to show people that I've been working on this for a long time and that it's not vibe coded ai slop. In retrospect it seems that it was a mistake to do this. Neverclick
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by
lazov
2mo ago
I wanted github to recognize the project as being written in C++. I made a controversial video about C++ a few months ago and people were clowning me that I had no C++ repos on my github lol.
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by
lazov
2mo ago
Hello, I'm Lazo. I built Neverclick. Nice to meet you FinnKuhn. I'm not anonymous, this is my name irl. Neverclick is digitally signed with Microsoft Trusted Signing (now known as Azure Artifact Signing). I had to send them my per
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by
lazov
2mo ago
The commits are a mirror of the real codebase. My intention was to show people that I've been working on this for a long time and that it's not ai slop abandonware. But after reading some of the comments here I can see how it has
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by
lazov
2mo ago
The point is to track issues. I thought this was fairly common practice, apps like Keypirinha do this.
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by
lazov
2mo ago
It uses CV to analyze the pixels on your screen to detect clickable UI elements.
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by
lazov
2mo ago
Neverclick dev here. It's not random, a lot of thought went into how the key combinations are generated and assigned. When Neverclick generates the key combinations, it prioritizes keys in the center of the keyboard. It then sorts the
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by
lazov
2mo ago
Most software in this space relies on accessibility apis, which means it only works in apps that have accessibility support. Neverclick uses computer vision. There are several advantages to using computer vision, the biggest one is that it
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by
lazov
2mo ago
Hello, I'm the developer behind Neverclick. Neverclick doesn't use accessibility apis. It uses local computer vision so it works in every app. I've had a poor experience with accessibility apis, they're clunky, slow, and