Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
larsberg
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
8 ms
·
1.
▲
by
larsberg
6mo ago
scudo has been the default allocator for Android since Android 11, and we are hoping to make it mandatory for the few remaining places that don't use it. Using an allocator without memory protections in 2026 (especially after we have c
2.
▲
by
larsberg
3y ago
Actually, it's complicated stuff pulling together two data points: 1) 2/3 of people are confident contributing in 2 months or less 2) And 50% of people are AS PRODUCTIVE IN RUST as they were in their other language within four mon
3.
▲
by
larsberg
3y ago
Gah! Typo there. It's over 50% (66.8%) in 2 months. And over 80% in 4 months. The chart is correct, not the text :facepalm: I'll see about whether I can push an update. Thanks for the catch!
4.
▲
by
larsberg
3y ago
Thanks for all of your work (in addition to that of others) - it really shows! We do encourage people to create minimal repro cases and open bugs whenever possible. And, even more ideally, to consider contributing a PR upstream...
5.
▲
by
larsberg
5y ago
That's exactly right. Today, the focus is on making it possible to use Rust to write pieces of the Android platform itself. Certainly, there are some _apps_ on Android today that use Rust (shout-out to my Firefox friends!), but that&#x
6.
▲
by
larsberg
6y ago
If you haven't seen, I'd highly recommend checking out what we did for IEEE VR: https://blairmacintyre.me/2020/04/02/completely-online-ieee-... and in particular some of the notes on poster sessions
7.
▲
WebXR Emulator Extension
(blog.mozvr.com)
2 points
by
larsberg
7y ago
|
0 comments
8.
▲
by
larsberg
7y ago
Hi! As we mentioned in the recent Quest release blog post, https://blog.mozvr.com/firefox-reality-for-oculus-quest/ , we have some designs for multi-window support and synchronization of content between platforms. We&#x
9.
▲
by
larsberg
7y ago
Thanks! We also find that a lot of our users really like watching 360 or even 2D videos, taking advantage of the ability to resize the screen to get their own personal theater. Right now, we only have Firefox Reality available for standalon
10.
▲
by
larsberg
7y ago
Unfortunately, we don't currently support phone-based Daydream or Gear VR devices. There's both a bunch of extra work to support all of the phone in/out/notification lifecycle scenarios and we have a pretty small enginee
11.
▲
by
larsberg
7y ago
Thanks! We don't currently have a build of Firefox Reality available for desktop devices, but that work is currently underway. We announced it as part of our deal with HTC and are excited to show it off soon: https://blog.m
12.
▲
Pathfinder: A first look at the best fonts and vector graphics on VR/AR
(blog.mozvr.com)
3 points
by
larsberg
7y ago
|
0 comments
13.
▲
by
larsberg
8y ago
If you're interested in this topic, I'd highly recommend watching Stephanie Balzer's sessions at the Oregon Programming Language Summer School on “Session-Typed Concurrent Programming”. The lectures are available online ( ht
14.
▲
by
larsberg
8y ago
This challenge is one of the reasons we're so excited about pcwalton's work on Pathfinder ( https://github.com/pcwalton/pathfinder )
15.
▲
by
larsberg
8y ago
Firefox Reality is the brand we're using for the suite of browser products across VR and AR devices. Today, Firefox Reality is available for standalone VR devices (like the HTC Vive Focus) and is a native Java application that talks to
16.
▲
by
larsberg
8y ago
On desktop, it means that if the user chooses to install the Viveport suite, that home experience and the suite will provide Firefox Reality as the default browser. For all-in-one devices, Firefox Reality will be preinstalled and the defaul
17.
▲
by
larsberg
8y ago
One of the biggest things we've found that people like to do in VR is private viewing. They'll collect links of videos all day and then come home to watch them on a "big screen" but don't have a laptop or TV that su
18.
▲
by
larsberg
8y ago
While we are on Viveport Mobile and all other relevant stores, a developer can always either build from sources or sideload the browser - https://github.com/MozillaReality/FirefoxReality/wiki/Sidelo...
19.
▲
by
larsberg
8y ago
The issues with text input are a large part of why we added voice input even in our very first release! w.r.t. text rendering, we're doing a lot of fundamental work in rendering higher-quality text (you can't fix resolution fundam
20.
▲
by
larsberg
8y ago
Sorry - Firefox Reality is only currently available Viveport Mobile for all in one / standalone devices.
21.
▲
by
larsberg
8y ago
What is up with the duck?
22.
▲
by
larsberg
8y ago
Yes, it's very barebones right now, as the team has been focused on getting performance great inside of standalone headsets. We've found from early adopters of 3DoF and 6DoF standalone VR headsets that media consumption (videos, n
23.
▲
by
larsberg
9y ago
> How is a browser supposed to look differently in VR? Great question! Some of the best early work on this was done by ex-Mozilla, current-Google employee Josh Carpenter - check out: http://www.joshcarpenter.ca/declarativ
24.
▲
by
larsberg
9y ago
Yes, we're definitely familiar! We have people on the team who have been involved in the area since the first commercial AR systems, and a substantial portion of the team (including myself) lived through the previous era of VRML and VR
25.
▲
by
larsberg
9y ago
Certainly, it's early stages, which is why we (Mozilla Research / Emerging Technologies) are investing in it. We're seeing a lot of industrial use of AR in manufacturing and industrial settings, though consumer use is still l
26.
▲
by
larsberg
9y ago
Servo will continue to be a next-generation browser engine and a place where we'll be doing a lot of experimentation on new standards and implementation techniques. I'm sure the community will also continue to use it for all sorts
27.
▲
Create VR on the Web Using Unity3D
(hacks.mozilla.org)
2 points
by
larsberg
9y ago
|
0 comments
28.
▲
by
larsberg
9y ago
The awesome folks at Szeged University have been working with our team on both Vulkan and native DX11 backends!
29.
▲
by
larsberg
9y ago
Servo should be referred to as a prototype or experimental rendering engine. If you come across anything still calling it a research project, please let me know! I should have purged them all a year ago, but may have missed some.
30.
▲
by
larsberg
9y ago
Sorry for my ambiguity here! On Linux I specifically mean OpenVR support. We're currently looking more at OpenXR as a cross-device solution rather than investing more on OSVR, though certainly if more devices that can only work on OSVR
More ›