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larrry
searching Neon…
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1.
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by
larrry
2mo ago
For me, asking “what else can I see?” has been useful. Some of my favorite works of art show me new things every time I look. Garry Winogrand’s 1964 is my favorite book of all time, I’ve gone through it dozens of times and always find a new
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by
larrry
2mo ago
Maybe Nintendo engaged in more back and forth with the ratings board to negotiate a low rating for Zelda, and the indie dev just accepted what they got? Genuinely puzzling for sure
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by
larrry
2mo ago
An example of modern ratings being oddly strict: Öoo is rated T by the ESRB[1]. It’s laughable that a nonviolent puzzle platformer about a caterpillar is less age appropriate than Breath of the Wild, which is rated E10+[2] despite also havi
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by
larrry
2mo ago
Some engines nicely support Mac out of the box. I’m making a party fighter in LOVE2D and am having a good time developing and playing on Mac (cross platform online play is working well too, my friends are all Windows). Maybe Unity or Godot
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by
larrry
3mo ago
I would love to see all of these come to LuaJIT (and love2d to support the new version too). It’s nice that Lua is simple, the syntax changes should hopefully make Lua code even simpler to read too
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by
larrry
3mo ago
Hi! A few years back I quit the industry and moved out of NYC. My goal is to live a humble life of subsistence. I’ve been told repeatedly by pretty much everyone in my life that I don’t actually want this, but the more active steps I take t
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by
larrry
4mo ago
A goofy skater’s head faces right, over their shoulder, and body faces left, relative to their forward movement. Orientations are so confusing, I thought the parent was describing regular too
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by
larrry
4mo ago
What modifications did you make to help with gamedev?
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by
larrry
4mo ago
Valve and Panic should be models for software companies
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by
larrry
5mo ago
I’ve found that sometimes p2p connections will have large lag spikes when communicating across the country (and on WiFi networks, that’s likely the true culprit). I would see rare bursts of packet delay for ~1 second, that would quickly res
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by
larrry
5mo ago
I have a lot of respect and admiration for Panic, they make good quality software, made the Playdate (which hopefully has turned a profit, “spiritually” it seems like a huge win), and publish really cool games. It would make me happy to see
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by
larrry
5mo ago
Replays are very common in fighting games as well, rollback netcode gets you most of the way to a replay system already (replaying game state from inputs is a core requirement for online play)
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by
larrry
5mo ago
Some environments only expose float as the number type, love2d being one I know. Fortunately love is built on LuaJIT, which does support integer math through the built-in ‘ffi’ library. My multiplayer arena game rounds reasonably-sized floa
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by
larrry
5mo ago
The core of my multiplayer arena game is in fixed point I wanted absolute certainty that the rollback netcode would result in identical simulations on any platform, and integer math provides that. With set of wrapper functions and look up t
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by
larrry
5mo ago
I played with mine for a couple months, put it down for a year, and played it for a couple more months recently. There are some good games and the device just oozes fun, I haven’t regretted it
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by
larrry
6mo ago
I have an Ergodox EZ setup with a layer switch under my left thumb to a code-symbols layer on my right hand, formatted kinda like numpad but for brackets and boolean math. It’s been a good way for me to eliminate a lot of pinky use
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by
larrry
11mo ago
Yes, definitely. Despite struggling to describe the process, I would hope the end results still demonstrate the process can be rigorous even without words (is the drawing any good, did I find morels this season, does the code work as requir
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by
larrry
11mo ago
A fellow less/non verbal thinker! I resonate with a lot of what you wrote. I can think in words, but it’s not my default or most productive. I kind of understand what you mean about reading, I find I have to invest a lot of time to com
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by
larrry
11mo ago
When making visual art, I don’t think in words. Shapes, colors, shading, perspective together turn into a final drawing; at no point do I translate this to words. I’m not sure what trying to draw by thinking in words would even look like. I
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by
larrry
11mo ago
I too am a Charles Addams fan! The best ink painter in cartoons (IMO), and definitely plenty of grin worthy gags. Peter Arno is also another good ink painting cartoonist, although his subject matter has generally aged much more poorly…
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by
larrry
11mo ago
Have you ever laughed out loud at a cartoon? I don’t think I have, and I would say I enjoy cartoons quite a bit. A grin is about the best reaction I can give to one myself
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Craft and Industry
(takezo.bearblog.dev)
4 points
by
larrry
11mo ago
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1 comments
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by
larrry
1y ago
Panic’s Playdate has been easy to pass around to friends to try. The device intro is a lot of fun and shows the main interactions, and then the games a snappy and easy to jump into. Definitely would recommend playing with one if you get the
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by
larrry
1y ago
I have had bad cubital tunnel in the past, enough so that I was learning to become ambidextrous to stop using my left hand. A surgery helped tremendously in my case, but I’m still prone to flare ups if I overuse my pinky. An Ergodox EZ has
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by
larrry
1y ago
I’m curious, why? My takeaway was that if you’re struggling with a problem, thinking on it more is going to be more helpful than trying to implement a half baked solution.
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by
larrry
1y ago
Those games sell themselves on name alone, are they playable anywhere?
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by
larrry
1y ago
I’ve been building up animations for a main character sprite. I’m hoping one day AI can help me make small changes quickly (apply different hairstyles mainly). So far I haven’t seen anything promising either. Otherwise I have to touch up a
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by
larrry
1y ago
I understand not liking Pollock, and he’s often the butt of “my kid could do that”. But do you really think most people dislike it? In person they are compelling, and there is more skill at play than at first glance. I like them at least