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kvark
searching Neon…
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Rendering Shooter
(drawcall.grok.me)
2 points
by
kvark
24d ago
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0 comments
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by
kvark
1mo ago
Or maybe open-source development is just poorly compatible with AI workflow? Today, projects may need a community, an issue tracker, but pull requests are becoming less important. I suspect the ban of AI in established projects to be a very
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by
kvark
2mo ago
We have 2 paths here: - either evolve our UI systems for computers and let them operate efficiently, i.e. converting everything to API calls . Frontier labs are pushing for this, starting with the Chrome plugin that Claude Cowork mandates.
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by
kvark
3mo ago
We had a process at one company where you had to create an issue before filing a PR. I found it most non-sensical and introducing friction for no good reason. Very surprised to see the author suggesting it in the article. Review is indeed t
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by
kvark
5mo ago
Author of the benchmark here, as well as Meganeura - one of the tested frameworks. Results are constantly being refined, gaps are filled, but it's hard to get more hardware coverage by myself. Would appreciate someone running it on Int
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Local ML inference benchmark: PyTorch vs. llama.cpp vs. the Rust ecosystem
(kvark.github.io)
2 points
by
kvark
5mo ago
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1 comments
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Inferena: Local benchmark of PyTorch vs. Llama.cpp vs. Rust frameworks
(inferena.tech)
2 points
by
kvark
5mo ago
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0 comments
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by
kvark
6mo ago
Thank you for support! Part of the problem with timing variety is frameworks not always picking the right gpu/backend. If you want to inspect or tweak the setup, be my guest at https://github.com/kvark/inferena
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Inference Arena – new benchmark of local inference and training
(kvark.github.io)
4 points
by
kvark
6mo ago
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1 comments
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Inferena – benchmarking inference of popular models on consumer hardware
(inferena.tech)
2 points
by
kvark
6mo ago
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0 comments
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by
kvark
7mo ago
Sadly the form doesn't even show up in Firefox. If they want to appeal to computer nerds, gotta anticipate not everyone will be on Blink engine.
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by
kvark
7mo ago
The main problem with Vulkan isn't the programming model or the lack of features. These are tackled by Khronos. The problem is with coverage and update distribution. It's all over the place! If you develop general purpose software
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by
kvark
11mo ago
I've spent years playing with BWT and suffix sorting at school (some work can be found be names of archon and dark). It's a beautiful domain to learn! Now I'm wondering: in the era of software 2.0, everything is figured out b
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by
kvark
1y ago
I'm not employed by Zed, so I can't answer these questions. But the product itself is great!
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by
kvark
1y ago
Sure. Maybe that's the forcing function for them to nail down all the kinks. Example: https://github.com/kvark/blade/issues/205
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by
kvark
1y ago
Shipping Vulkan in production on Linux is a challenge. Chrome was dealing with it for a while. Recently, with Zed ported to Vulkan, we saw the variety of half-broken platforms and user configurations. I'd recommend Blended to not close
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by
kvark
1y ago
Oh irony. The article talks about exaggerated attention to success of individuals, like Zuck, being an issue in Silicon Valley. And yet the article itself talks about this AI Ad direction as something invented by evil Zuck. This isn't
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by
kvark
1y ago
Firefox rendering is based on WebRender, which runs on OpenGL. The internals of WebRender are similar to gpui but with significantly more stuff to cover the landscape of CSS.
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by
kvark
1y ago
Those rotifers might have inspired the 3-body problem's concept of dehydration/rehydration as a skill to survive cataclysms.
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by
kvark
1y ago
David Baron was a distinguished engineer at Mozilla - not someone you fire at a whim. What makes you think he didn't leave voluntarily?
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by
kvark
1y ago
Super excited to see this reviving! We need more exploration into Linux structure: this world of hundreds distros barely different by their desktop environments - is too borong.
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by
kvark
2y ago
The gamedev ecosystem appears to be split between nalgebra (for Rapier users) and glam. Where does lin-alg fit?
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by
kvark
2y ago
In pinhole cameras, straight lines look straight. That's what a regular projection matrix gives you with rasterization. With non-pinhole cameras, straight lines look curved. You can't rasterize this directly. 3D Gaussian splats ha
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by
kvark
2y ago
Locking DLSS-4 to 50xx only is unfortunate. I don't expect it to rely on any new superpowers. Otherwise - looks like a big step with the AI.
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by
kvark
2y ago
Because it has to go through gpu anyway before it reaches the screen, gpu can be more efficient at doing this (better battery, etc), and we are wasting time transferring the pixels to gpu where the splines would be much more compact.
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by
kvark
2y ago
They developed a content generation tool based on splines, as well as a rendering algorithm based on finding the closest splines to each point. They are claiming real-time rendering (4k at 120hz) on CPU... why not run this on GPU?
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by
kvark
2y ago
I disagree with the first point. Say, the compiler figured out your missing semicolon. Doesn't mean it's easy for another human to clearly see it. The compiler can spend enormous compute to guess that, and that guess doesn't
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by
kvark
2y ago
That “.” substitution of an inferred type is going to fire back. I really appreciate when code has one simple property: you search a type by name and you get all of the places where it’s constructed. Makes it easy to refactor the code and r
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by
kvark
2y ago
That’s a great business idea: sell a laptop survival kit for tough times.
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by
kvark
2y ago
You are comparing a live demo with many bots interacting with humans, versus a recording of a single bot in a factory by itself.
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