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ksassnowski
searching Neon…
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1.
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by
ksassnowski
1y ago
I've been working (on and off) on part 2 of my blog post series on the rigid body collisions [0] for over a year now. I burned out on it a few times and got super mega stuck on one particular section for months on end. I think I'v
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by
ksassnowski
2y ago
Most of my feedback has already been mentioned by others (charging indicators, seeing what the enemy is "thinking", etc.). I still feel the urge to comment just to say how cool this is. The sprites being animated was definitely no
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by
ksassnowski
2y ago
This resonates so much with me. I’ve even written a blog post a few years ago with almost the same title[0]. It hasn’t really gotten better since then even though I’ve built even more cool stuff since then (hell, I even was #1 on HN for a w
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by
ksassnowski
2y ago
Yes! "Part 3: Collision Response" is basically what I'm using as a reference for these articles.
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by
ksassnowski
2y ago
Bartosz was definitely my biggest inspiration when writing this post. I was debating if I should actually use that domain because it might come across as a little too derivative but I couldn't resist!
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by
ksassnowski
2y ago
Thanks! Most of the physics-based example are written in WebGL using three.js. Using three.js is a little bit overkill for this because all the examples are in 2D but it's what I was familiar with. For the actual physics simulations, I
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by
ksassnowski
2y ago
Hey everyone, author here! To give some context, this is only part one in a series of blog posts I plan on writing about rigid body physics. The post is aimed at people like myself, who aren't game devs and don't necessarily have