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kpao
searching Neon…
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1.
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kpao
3y ago
> Even if you're side-loading, you're still using Apple IP. Many free apps on the store who can get away with charging outside do it. Uber, Banks, etc... Why can they use Apple's IP for a flat $99/yr and others don&#x
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kpao
9y ago
I'm wearing someone else's shoes every day so I can give you a quick feedback of my experience. I'm trans, blonde, pass relatively well and on the feminine side. I have seen a drastic shift in messages I get from people onlin
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kpao
9y ago
Yes we did, we actually have plenty of airline pilots in the community who have given feedback we incorporated into the sim.
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kpao
9y ago
If we get a strange claim like "The 737 at MLW should have a stable approach speed of 170kts, with 70% N1 and 5 degrees of pitch", then asking for a source of information seems pretty reasonable here... They usually don't fin
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kpao
9y ago
Right, but there's no excessive AOA here... except during recovery maybe but I doubt they let it go that high...
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kpao
9y ago
What do you mean engine stall? As long are you have enough thrust, airspeed and no system preventing you to go above a certain pitch or AOA, then the plane should fly just fine...
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kpao
9y ago
It's an everyday occurrence during the development of our app (Infinite Flight). We often get customers complaining about a misplaced sticker on a livery, a missing exit door in a particular variant of a the 737-900... That type of stu
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kpao
10y ago
Tell that to a pilot who's had an autopilot failure where a servo went crazy all of a sudden. You better act quick, especially in low visibility situations, to turn it off, or pull the circuit breaker. It might happen a bit slower tha
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kpao
10y ago
Pilot here as well, unfortunately, it's a fight that won't be easy to win. If in the mind of people, Autopilot means self driving. It's going to be hard to change the global perception. When I'm using the Autopilot, I fe
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kpao
10y ago
Have you updated that phone regularly? I have one for testing here, and it's become so slow, I don't even know how one could use it every day... Even if they bring back removable batteries, software updates will take care of the d
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kpao
10y ago
Same reaction here... they made me feel guilty about using adblock, I was nice enough to disable it, then that unrelated video kept on playing, and they popped up another message saying thanks... Who's in charge of this? ugh...
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kpao
11y ago
So happy for Miguel and Nat. We worked with Xamarin when we ported Infinite flight from Windows Phone to iOS and Android. We wouldn't be there if it wasn't for them. One thing I'm really looking forward to is efforts on the Q
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kpao
12y ago
This is mostly the feeling I get from reading those articles about lousy sale on iOS. It has become too easy to write those types of simple games, what are those guys expecting? It's a known fact that if you write such a game in a few
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kpao
12y ago
Do you have more info about the airplane performance? I'm working on a flight simulator and this plane is one of the 747's we're going to add. I'd love to get more details about the differences compared to a regular 747
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kpao
12y ago
We were on Windows Phone but stopped maintaining the app a year ago because XNA was dropped by Microsoft.
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kpao
12y ago
Thanks! It's written in C#, we use Xamarin to target both iOS and Android. We also have a PC version running on standard MS.NET I'm not familiar with Harmattan.
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kpao
12y ago
http://i.imgur.com/IKshtxL.png Working on adding Multiplayer to Infinite Flight[0] (Flight Simulator for iOS/Android) This screenshot shows work in progress with an expanding group of beta testers. It's been reall
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kpao
13y ago
We learned this last year when we started paying for ads on Facebook. Our app is in a niche market (Flight Simulator for mobile devices), I assumed that very little people would click, but we saw a constant increase of about 1K likes/
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kpao
13y ago
Thanks! Yep we're just a team of two, for now at least. It's starting to be a bit too much and we need to bring in more people at some point.
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kpao
13y ago
Infinite Flight: it's a flight simulator for mobile platforns I had been working on on the side for almost 7 years before finally deciding on joining forces with a friend to ship it on Windows Phone, then iOS and Android. What's c
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kpao
13y ago
> My understanding (from a pilot friend of mine) that it is really about radio interference with the pilots' radios If it was the case, this would be a complaint we hear from pilots every day. Think of how many people simply forget
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kpao
13y ago
We've got a rendering issue on iOS7, we knew about it from the numerous non-devs who demanded a fix immediately!
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kpao
13y ago
Yeah, and Windows Mobile devices with touch screens had been around for quite a while before the iPhone came out... Ex: http://en.wikipedia.org/wiki/HTC_Wizard
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kpao
13y ago
I also doubt they would have long enough runways in Burbank to take off with that beast.
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kpao
14y ago
Not really... I spoke with a driver down in LA once, he got on probation because 2 obnoxious passengers rated him 1 star. One of them was smoking in the vehicle, got told to stop, didn't like it, 1 star... The other one wanted to get to the
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kpao
14y ago
When I read things like this, I'm glad that I was in the US at the time I had the opportunity to create my app business (flight sim app for mobile). My school mates who are still in France are having a hard time with all the overhead of fre
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kpao
14y ago
We're in the process of porting our Flight Simulator (Infinite Flight - http://infinite-flight.com ) from iOS to Android. We originally developed it on Windows Phone. Porting from WP7 to iOS took a few months, mostly because MonoGame didn'
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kpao
14y ago
We have experienced similar wait times, 13 days for the last one, and we got rejected for a valid reason as well... It's just frustrating to have to wait that long when it took just a few days a couple of months ago. I really wonder what co
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kpao
14y ago
Thanks! FYI, we have an update coming next week which will add a CRJ-200, a Space Shuttle, Missions, map enhancements, better runways, bug fixes for sound and accelerometer issues...
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kpao
14y ago
The WP7 and iOS versions are pretty similar. The only device that has specific code if the iPad, to support a different layout of the controls. As to the gotchas, we did a talk at AltDevConf a couple of months ago that was just about that:
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