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kowitz
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by
kowitz
6y ago
Hi there. I worked on this launch. Designing for Slack had a difficult learning curve and I wanted to share some of what I learned along the way. Here's a twitter thread I wrote this morning with about a dozen tips that I wish I knew b
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by
kowitz
7y ago
One of the most rewarding things I've learned in the past few years has been how much better work can be when you really get to know your co-workers. Our team uses a team-question like this to start every day and it's helped us tr
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When you don’t know how to fix your product
(range.co)
1 points
by
kowitz
7y ago
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0 comments
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by
kowitz
14y ago
I wrote this to share some methods that I've found to be helpful for the startups that I work with. What do you think? I'd love to know where others have found value in "launch hand learn" vs. other quicker methods.
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by
kowitz
14y ago
I wrote this article because I've seen the many ways that user experience methods can contribute to lean startups. Launching is a good technique for learning. But I've seen many quicker, scrappier methods work great, though they're often ov
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How startups can learn more while building less
(gigaom.com)
5 points
by
kowitz
14y ago
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1 comments
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Improve your startup's surveys and get even better data
(designstaff.org)
1 points
by
kowitz
14y ago
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0 comments
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Story-centered design: Hacking your brain to think like a user
(designstaff.org)
3 points
by
kowitz
15y ago
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0 comments
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Get better data from user studies: 16 interviewing tips
(designstaff.org)
2 points
by
kowitz
15y ago
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0 comments
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Hiring a designer: how to review portfolios (by Chad Thornton of Airbnb)
(designstaff.org)
3 points
by
kowitz
15y ago
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0 comments
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by
kowitz
15y ago
I hear from startups all the time that they're struggling to find participants for user studies. You can only recruit your friends or hang out a the local Starbucks a few times before you start wishing for better participants, and better da
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How to find great participants for your startup's user study
(designstaff.org)
9 points
by
kowitz
15y ago
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3 comments
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Shortening the build-measure-learn cycle with clickable mockups
(designstaff.org)
2 points
by
kowitz
15y ago
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0 comments
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by
kowitz
15y ago
I hope you like the article. I'm interested in how similar/different this is from engineering interviews.
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How to interview a designer with the perfect design exercise
(designstaff.org)
3 points
by
kowitz
15y ago
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1 comments
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Tips for testing your designs with UserTesting.com
(designstaff.org)
1 points
by
kowitz
15y ago
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0 comments
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by
kowitz
15y ago
So I've been thinking about this more since yesterday. I think some people misunderstood me and thought I was saying that pixel-perfect and polished designs are always necessary. They're not. Sometimes fast and sloppy UIs are what you need