Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
khangaroo
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
1.
▲
by
khangaroo
16d ago
So they first limit each chat turn to 25 minutes of toolcalls and now this comes out. Great, can't wait for arbitrary MCP to get nerfed even more
2.
▲
Slipping up Slippi with spectator RCE
(khang06.github.io)
1 points
by
khangaroo
5mo ago
|
0 comments
3.
▲
by
khangaroo
9mo ago
https://archive.is/E6czj
4.
▲
by
khangaroo
1y ago
https://archive.is/zYuHd
5.
▲
by
khangaroo
1y ago
Option 2: sfc /scannow
6.
▲
by
khangaroo
1y ago
https://archive.is/8WPpZ
7.
▲
by
khangaroo
2y ago
Absolutely. The other exploit I wrote from two years ago that I alluded to in the post involved a vulnerability completely different component. That one abused a (presumably decades-old) heap overflow in the S3M tracker module format in the
8.
▲
by
khangaroo
2y ago
Personally, I think that part ended up being more interesting than the Unity bug itself purely because of the implications. A friend was able to abuse the xinput1_3 RWX region in particular to get code execution in a different game with onl
9.
▲
Breaking out of VRChat using a Unity bug
(khang06.github.io)
1 points
by
khangaroo
2y ago
|
0 comments
10.
▲
by
khangaroo
2y ago
The SSE float reciprocal instructions have slightly different results between Intel and AMD, which can be a source of headaches for those expecting deterministic results between PCs. (see https://robert.ocallahan.org/2021&#x
11.
▲
by
khangaroo
3y ago
The 3DS has it too: https://github.com/SonoSooS/libjz
12.
▲
by
khangaroo
3y ago
func_vehicle is a right, not a privilege!
13.
▲
by
khangaroo
3y ago
I posted this on the thread in /r/programming a while ago, but I might as well post this here too. It's possible to implement the adder in "only" 11 subtractions: fn adder(a: Bit, b: Bit, c: Bit) -> (Bit, B
14.
▲
by
khangaroo
3y ago
Probably because third-party apps aren't optimized to shove as many ads down the user's throat as possible.
15.
▲
by
khangaroo
3y ago
re3 and reVC are decompilation projects for Grand Theft Auto III and Grand Theft Auto: Vice City respectively. For more context behind the lawsuit, see https://news.ycombinator.com/item?id=28402640
16.
▲
Developers behind re3 and reVC reached an out-of-court settlement with Take-Two
(twitter.com)
2 points
by
khangaroo
3y ago
|
1 comments
17.
▲
by
khangaroo
4y ago
I wonder if it would be viable to have a model that generates other components like normal maps based on the generated texture too.