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keini
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19 ms
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1.
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by
keini
7mo ago
On February 1st I decided to run a small experiment. I gave myself less than 24 hours to build and ship a very simple iOS app, with no launch plan, no marketing budget, and honestly no expectations. The idea was simple: what if a widget jus
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by
keini
9mo ago
Hey HN, I’m the solo dev of FuseCells (logic grid puzzle for iOS). A previous Show HN gave me a nice spike, and I’m trying to decide what to prioritize next. App Store Connect (roughly 6 weeks): ~10.4K impressions ~3.1K product page views
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by
keini
9mo ago
Yes! absolutly
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by
keini
9mo ago
Technical notes on Daily Challenge + Leaderboards (Game Center): Daily Challenge is a deterministic puzzle-of-the-day: I rotate a fixed daily level (or seed → level index) on a UTC-day boundary, so everyone plays the same puzzle worldwide.
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Show HN: FuseCells – 2,500 handcrafted levels logic puzzle game with leaderboard
(igodia.dev)
6 points
by
keini
9mo ago
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3 comments
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by
keini
9mo ago
This is exactly the feeling I was aiming for. FuseCells was designed around quiet progress rather than competition — small visual confirmations that you’re improving, even if no one else is watching. It’s interesting how little it takes (a
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by
keini
9mo ago
thank you! I hope it will help you! :)
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by
keini
9mo ago
That makes a lot of sense. What surprised me is that even without direct competition, any visible signal of “progress” or “ranking” seems to trigger the same behavior. In my case it wasn’t about beating others either, but about seeing yours
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A simple leaderboard changed player behavior in my puzzle game
3 points
by
keini
9mo ago
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4 comments
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by
keini
9mo ago
About a week ago I released a small handcrafted logic puzzle game on iOS, mostly as an experiment in puzzle design. So far, a bit over 1,000 people have tried it, with ~350 daily active players, which was more than I expected for a niche lo
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by
keini
9mo ago
Good point! what I meant is that the engine is lightweight and runs well even on older hardware. And yes, I’m working on Android and a Web version so more people can try it. Thanks for the note!
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by
keini
9mo ago
Hello! Thank you for the feedback! It's just first version of the game, I will work to improve it!
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by
keini
9mo ago
Hello! Thank you for your nice feedback! It's first version of the app, so I will try to make much possible like you say, very good point!
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by
keini
9mo ago
Hello, thank you for your feedback! Yes, I am working ob this now, will fix it on next release.
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by
keini
9mo ago
noted! thank you frate)
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by
keini
9mo ago
That’s great to hear thank you! A Web version is definitely planned, and Android support is in development as well. Since the core engine is fully portable, both should come naturally once I’m done polishing the iOS launch. Really appreci
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by
keini
9mo ago
Thank you so much for the thoughtful feedback — really appreciate it. About the initial lag you noticed: that most likely comes from the first-time Game Center initialization. After that first launch, everything runs at full speed, but I’
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by
keini
9mo ago
Hello, yes, my English very bad)
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by
keini
9mo ago
thank you!
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by
keini
9mo ago
Thanks! Yes, at the moment it’s iOS only (iPhone/iPad). I’m currently working on Android and a Web version as well — the core engine is portable, so those should follow. Really glad to hear you enjoy logic puzzle games!
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by
keini
9mo ago
Thank you so much for the feedback really appreciate it! These are still the early versions of the game, and what you’re saying makes complete sense! I’ll adjust this behavior in the next release. Thanks again! feedback like this really h
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by
keini
10mo ago
Happy to share some technical details for anyone curious: I wrote a custom solver to validate each puzzle and estimate difficulty. It works by applying deterministic constraints until the board reaches a stable state. If anyone is inter
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Show HN: FuseCells – a handcrafted logic puzzle game with 2,500 levels
(apps.apple.com)
37 points
by
keini
10mo ago
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24 comments
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Show HN: FuseCells a new type of logic-neighbor puzzle for iOS (free, no ads)
(apps.apple.com)
1 points
by
keini
10mo ago
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0 comments