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kaiokendev
searching Neon…
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1.
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kaiokendev
4mo ago
Google Search used to essentially be this, then they had to tack on finnicky AI systems to handling the parsing of unstructured queries, and that was a cost/time sink that swung the pendulum over to fully AI-native search. This is the
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kaiokendev
4mo ago
I think the presentation may fail to land because, on the surface, it is nearly wholly AI-generated, but also after reading through many of the entries, everything besides the Agent section seems to clearly communicate solid web hygiene and
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kaiokendev
5mo ago
> Every time someone has any idea it's accompanied by a multi page "Clauded" memo explaining why it's a great idea and what exactly should be done (about 20% of which is useful). we're in the same boat, and curre
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kaiokendev
5mo ago
There are still several avenues for this, and I imagine they'll continue to exist even in a mostly-AI-enhanced world. You'll need to dedicate time to finding them. For example, Battle of the Bits [0] is a community all about chipt
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kaiokendev
5mo ago
Tower of Babylon it's brilliant
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kaiokendev
6mo ago
> writing code was never the bottleneck This is overly dismissive, there are many things that are possible now that weren't before because writing the code is no longer the bottleneck, like porting parts of the codebase from managed
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kaiokendev
7mo ago
Given some intelligent system, an AI that perfectly reproduces any sequence that system could produce must encode the patterns that superset that intelligence.
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kaiokendev
7mo ago
this was a pleasant blog post to read, i enjoyed the jiggling cat
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kaiokendev
8mo ago
I never advocated for Windows, but I always used it because it "just worked". At a certain point, I realized - as OP had - that I was spending just as much time configuring Windows as I would be spending configuring Linux. I'
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kaiokendev
8mo ago
One thing I had fun doing last year was having Claude parse some gamebook PDFs I got on archive.org, split them out into sections, and build a wrapper for presenting the sections with possible choices and just watching it play through the b
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kaiokendev
11mo ago
very interesting stuff! great work and congratulations on the ICLR acceptance!
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kaiokendev
1y ago
I was targeted by this exact same attack several months ago. It sounded incredibly real, the emails looked legit, down the domains, Google even has a process for this exact scenario. The only thing that tipped me off is that they sent a log
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kaiokendev
1y ago
It was a great engine. You built a great piece of software.
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kaiokendev
1y ago
You also still have the same amount of time you had 40 years ago. There are definitely more games available, and I would argue the proportion of high quality games has also increased massively, but since you're still limited by the num
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kaiokendev
1y ago
> It’s like the rise of Unity in the 2010s: the engine democratized making games, but we didn’t see a proportional explosion of good game, just more attempts. But we did? We've come a long way from the limited XBLA catalog. It didn&
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kaiokendev
1y ago
having a really tough time wrapping my head around it but it sounds really interesting
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kaiokendev
1y ago
I can second this. I own the physical as well, has many pages going over the code used in the games being covered and why they were written that way.
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kaiokendev
1y ago
The site has an API for reading posts [0]. It works (worked?) quite well. For making posts, you'd need to write your own functionality that forwards the CAPTCHA and post timers. [0]: https://github.com/4chan/4chan-
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kaiokendev
1y ago
Well the assembly I put into it was written by humans writing assembly intended to be well-understood by anyone reading it. On the contrary, many NES games abuse quirks specific to the NES that you can't translate to any system outside
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kaiokendev
1y ago
> How would you characterize the overall structural complexity of the project, and degree of novelty compared to other NES emulators Claude may have seen during training ? Highly complex, fairly novel. Emulators themselves, for any chips
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kaiokendev
1y ago
I made this NES emulator with Claude last week [0]. I'd say it was a pretty non-trivial task. It involved throwing a lot of NESDev docs, Disch mapper docs, and test rom output + assembly source code to the model to figure out. [0]: ht
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kaiokendev
2y ago
Great game!
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kaiokendev
2y ago
i'm really hoping for this as well! i'm a big believer that neural rendering pipelines will overtake traditional push-tris-to-gpus that we've essentially been using since Descent
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kaiokendev
2y ago
Have been in situations just like this, on pretty much every side (the fuck-upper, the person who has to fix the fuck up, and the person who has to come up with a fuck-up remediation plan) The most egregious case involved an incompetent con
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kaiokendev
2y ago
Highly recommend his Tower of Babylon, I think about it regularly, love his brand of sci-fi
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kaiokendev
2y ago
Facebook, although it didn't have nearly as many employees upon its IPO
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kaiokendev
2y ago
mobile is non-functional: https://ibb.co/FByhmNb rather than open pdf directly, it would be better to take me to the arXiv page, since i can do more there (like use semantic scholar to find related papers quickly) i like th
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kaiokendev
2y ago
Matt Rickard has a good entry level blog post about it, from the angle of regex constraining [0]. Context free grammars follow the same principle, except using a finite state machine to restrict the action space. [0]: https://mat
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kaiokendev
3y ago
> If people trust a company which co-mingles funds, they should be punished for misplacing their trust. Most people can't do that, and even if they could, most people don't have the time nor the patience to do that
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kaiokendev
3y ago
> "threatening to quit" != "quitting" Maybe, but being told they can freely jump ship to the new team at Microsoft, alongside the fact that their upcoming shares are most definitely going to lose most of their value
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