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kaesve
searching Neon…
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1.
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by
kaesve
5mo ago
I was also curious, looks like open cascade, and a pretty good range of operations supported (see https://github.com/Fluid-CAD/FluidCAD/tree/main/lib/oc ). Super cool!
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kaesve
9mo ago
My wife's Etsy shop ( https://www.etsy.com/shop/LittleLanternShop ) is starting to pick up. She is leaning into creating digital sewing patterns for decorative felt crafts. We have had Etsy success before with 3d pr
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kaesve
1y ago
I like https://thebookofshaders.com/ . It’s unfinished and I don’t think it’s been updated in years, but what’s there is pretty good
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kaesve
2y ago
I'd use this on linux as soon as it's available
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kaesve
2y ago
https://github.com/jonas/tig is one of the first things I install on a new dev machine. It's a really nice UI for staging files or hunks. Since it's just a companion to the git CLI, it feels much more focused
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kaesve
2y ago
Don't forget Knuth wrote the paper on complexity of song lyrics https://dl.acm.org/doi/pdf/10.1145/1008354.1008355
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kaesve
3y ago
There's https://arxiv.org/abs/2310.00166 , which uses an LLM for intrinsic rewards for a RL agent. They use it on nethack. It was discussed on the TalkRL podcast: https://www.talkrl.com/episodes
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kaesve
3y ago
neat! I've wanted to add irregular grids to my infinite minesweeper. Playing your version, it definitely adds something. How do you generate your grid? Is it voronoi cells on top of blue noise?
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Show HN: XORnaments – a logic puzzle advent calendar
(neonarcade.games)
4 points
by
kaesve
3y ago
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0 comments
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kaesve
3y ago
Location: Philadelphia/New York Remote: Possible Willing to relocate: No Technologies: Python, TensorFlow, PyTorch, JS/TS, NodeJS, Angular/React/Vue Résumé/CV: https://hireken.at/hacker-
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kaesve
3y ago
Proving Ground: The Untold Story of the Six Women Who Programmed the World’s First Modern Computer (by Kathy Kleiman) I enjoy reading up on computer history, and this is a pretty good retelling of an important story. However, the parts that
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kaesve
3y ago
Location: New York/Philadelphia Remote: Yes Willing to relocate: No Technologies: Python, Tensorflow/Torch, Javascript/Typescript, Node, Angular/React/Vue, Docker, SQL Résumé/CV: (working on it)
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kaesve
3y ago
There is also "The Algorithmic Beauty of Seaweeds, Sponges and Corals" ( https://link.springer.com/book/10.1007/978-3-662-04339-4 ), and, my personal favorite in the series, "The Algorithmic Beauty of
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kaesve
3y ago
Not the OP, but I still start most of my projects without TypeScript, especially if I'm working on it by myself. I do appreciate TypeScript, and I will happily use it in any bigger project or when I have collaborators. But there'
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kaesve
3y ago
There's a ton of value in building stuff without tools. It's somewhat similar to learning two frameworks; seeing React's philosophy makes me a better Vue programmer. In a similar vain, building stuff without tools teaches me
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kaesve
3y ago
I'm like this. I have started literal hundreds of projects, most of them game ideas. Projects are never _really_ finished, but through the years I have become better at leaving them at a satisfying point, even making some of my project
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kaesve
3y ago
How is relatedness measured? Using some embedding space? I often disagree with the measurements, the worst one being "punch" and "bowl" only relating 12%. The concept is very fun though. I might try to make my own versio
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kaesve
4y ago
https://neonarcade.games Just silly games I make in my free time. Ever wanted to play wordle and snake at the same time? I got you. That connect-the-pipe game, but also tetris? Sure! They are mostly novelty games, with a focus o
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kaesve
4y ago
I make small web games, usually by twisting up one or two existing games. Like wordle, but also snake? Why not play both at the same time! Remember that pipe game? What if it was also tetris? A lot of these projects make for terrible games,
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kaesve
4y ago
A 'trick' that I've grown fond of is for iterating over a circular list where the current and previous items form an edge, with a special case for the first edge, that is composed of the first and last items of the list (maki
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kaesve
4y ago
I'm working through "The algorithmic beauty of seashells" by Hans Meinhardt and it's fantastic. It's been on my list for quite a while, but I only got around to it about 2 months ago. I'm through the first 90%,
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kaesve
4y ago
I recently put up https://neonarcade.games where I put my own hobby project games; an astroid-like game, infinite hexagonal minesweeper, and a game where you have to play two arcade classics at the same time. There are a few mor
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kaesve
4y ago
is the cellular automata tiled? Did you implement it yourself, or did you grab an existing one? Did you have to do any work to get it to run so smooth? It's very cool. And GPT-J -- are you running it yourself? Or are you using a hosted
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kaesve
4y ago
What's wrong with the current theme? I quite like the simplicity. It's easy to navigate and read and it doesn't feel bloated like a lot of websites do. The theme does what it needs to, so I'd only change it if you want t
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kaesve
4y ago
My current project is https://neonarcade.games , a collection of silly casual games. 90% of the motivation to make these games is to have fun in the process, so the focus is on funny ideas and DX over UX and good game design. The
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kaesve
6y ago
I've actually been building a [jigsaw puzzle app]( https://kaesve.nl/projects/masterpieces ) because wanted to do something with their online collection. They not only put paintings and other artworks online for fre
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kaesve
7y ago
I love my HHKB to death. I can also really recommend getting a reprogramable controller off of hasu from geekhack ( https://geekhack.org/index.php?PHPSESSID=58s2o9bvije7q36shi8... ). It's really easy to install and custo
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kaesve
7y ago
I wrote an implementation using WebGL ( https://kaesve.nl/projects/mold ), two weekends ago. The original author has been posting a lot of variations on his twitter, including a stunning multiscale implementation: https
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kaesve
10y ago
I personally really like to just use plain javascript and the canvas API. I found the tutorial on mdn very useful ( https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/... ), and I enjoy the s
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kaesve
11y ago
Are you talking about "The Geometry of Innocent Flesh on the Bone: Return-into-libc without Function Calls (on the x86)"( https://cseweb.ucsd.edu/~hovav/dist/geometry.pdf )? Great paper with a great title.
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