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kabla
searching Neon…
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1.
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Self-Evolving Cellular Automata
(kaistale.com)
4 points
by
kabla
8mo ago
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0 comments
2.
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by
kabla
2y ago
Is it not possible? I'm not that familiar with the topic. Doing some sort of averaging over a large corpus of separate texts could be interesting and probably would also have a lot of applications. Let's say that you are gathering
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by
kabla
4y ago
So the GUI in the gameplay images is 100% Midjourney?
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by
kabla
4y ago
Cool stuff. This will open up completely new ways for small / even one-man companies to build stuff with convincing graphics at least for MVPs. I imagine some lone coder with skills in gameplay mechanics, but none in graphics or a very
5.
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by
kabla
5y ago
Works very well for that! At least on high enough frequencies. Source: have done something similar.
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by
kabla
5y ago
Definitely going to play around with this. I'd love to see examples where you have a ton of at first non-usable energy spread out in the world, with some "hot spot" of energy in a corner with some setup allowing for evolving
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Your (valuable) digital footprint
(linkedin.com)
3 points
by
kabla
9y ago
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0 comments
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by
kabla
10y ago
We all have a bit of a different way of approaching the problem and our target market differs somewhat. You can use this technology for a lot of different things, not just the obvious use cases. We're still looking at a lot of applicat
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by
kabla
11y ago
Thanks for the feedback, good point. That must be plotly plotting the room modes. I don't really know how to make that not jam up the browser... I'll look into it.
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by
kabla
11y ago
Hmm, my testing has been a bit bad... It should take about 5-30 seconds, depending on your machine. It uses a web worker to do the calculations, so it shouldn't hang until it starts plotting stuff. What OS + browser are you using? I no
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Show HN: A tool for calculating room modes in 2D
(roomresponse.com)
4 points
by
kabla
11y ago
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4 comments
12.
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Acoustics of small open plan offices
(blog.kaistale.com)
5 points
by
kabla
11y ago
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0 comments
13.
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by
kabla
12y ago
Well, this is a shame.. Apparently the sample rate of the AudioContext (for some people 48 kHz) isn't definable (it should be 44.1 kHz here), which makes this a tough thing to fix. For me, it works in osx but not in windows 8 (bootcamp
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Binaural Sound with the Web Audio API
(blog.kaistale.com)
55 points
by
kabla
12y ago
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8 comments
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by
kabla
12y ago
Great, thanks for this, I'll have to check those out when I'm at a computer with access.
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Synthesizing thunder using JavaScript
(blog.kaistale.com)
60 points
by
kabla
12y ago
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11 comments
17.
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by
kabla
12y ago
It's some pretty messy Python code, so at the moment no :)
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by
kabla
12y ago
Really cool post! I wrote a blog post on calculating/simulating these patterns: http://blog.kaistale.com/?p=1295
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by
kabla
13y ago
It's great to stumble upon like-minded people on HN :-)
20.
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by
kabla
13y ago
The algorithm calculates all possible specular reflections up to some order. I really don't think I can explain it any better than this paper: https://mediatech.aalto.fi/~samuli/publications/laine2009aa_...
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by
kabla
13y ago
I agree, the speeds you can achieve with JavaScript are astounding. They are far superior to Python, it's a shame JS doesn't have that well of a support for scientific calculations.
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Using beam tracing to calculate reflections in JavaScript
(blog.kaistale.com)
39 points
by
kabla
13y ago
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17 comments