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jschomay
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Show HN: Grid Words – sudoku meets Wordle meets crosswords
(gridwordsgame.com)
4 points
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jschomay
2mo ago
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1 comments
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jschomay
5mo ago
Thanks for the suggestions. I thought tilted was less rigid and matched the aesthetic of the dungeon maps at https://watabou.itch.io/one-page-dungeon which I like. But I hear you. You can press space to see the full puzzle,
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jschomay
5mo ago
Hi, thanks! That sounds really interesting. I'm curious how it compares too. What is the best way to get in touch?
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jschomay
5mo ago
OP here, cool to see all the similar yet varied testing approaches! Your situation sounds tricky with a real time physics based game. Converting it to step based sounds like it has promise, but as you mentioned, every dilution to the full e
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by
jschomay
5mo ago
Thank you. You have a great suggestion. I didn't do that, but I did consider it and I think it can be very powerful. I had 2 example use cases that having an actual AI felt good for, first validating a new feature based on the spec, an
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by
jschomay
5mo ago
OP here: Thank you and I appreciate the thoughtful questions. To answer: 1) I used a text representation because it made sense for my game and let me "render" certain details in a more AI-friendly way, like the compact map. You co
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Letting AI play my game – building an agentic test harness to help play-testing
(blog.jeffschomay.com)
136 points
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jschomay
5mo ago
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36 comments
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Context Engineering Explained in Pictures
(mechanicalorchard.substack.com)
2 points
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jschomay
6mo ago
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0 comments
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jschomay
1y ago
OP here. Thanks for the feedback. I agree that frame to frame consistency is quite bad currently. I did address that in the post, hinting at some of the techniques others have mentioned here, like in/out-painting and masking previous f
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jschomay
1y ago
That's really cool, thanks for sharing!
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jschomay
1y ago
OP here, I remember both of the draw fast and lens demos! I'm pretty sure those were in the back of my subconscious, inspiring me to explore my take on real time rendering. Thanks for sharing your similar experience. I agree, this was
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Rendering a game in real time with AI
(blog.jeffschomay.com)
114 points
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jschomay
1y ago
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109 comments
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Building a Real Time Generative AI Game Assets Pipeline
(blog.jeffschomay.com)
2 points
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jschomay
3y ago
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0 comments
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Getting the most out of AI NPCs
(medium.com)
5 points
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jschomay
3y ago
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1 comments
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jschomay
3y ago
Continuing experiment on adding Inworld AI NPCs to my existing narrative game. This time I explore how to more tightly integrate the conversational AIs with the existing game world for a better game play experience with actual game play ex
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Visual demonstration of monads
(jschomay.github.io)
1 points
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jschomay
10y ago
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0 comments
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Learning to think in FRP: My experience coding a game with Kefir.js
(codeperfectionist.com)
1 points
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jschomay
11y ago
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0 comments