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jordo
searching Neon…
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1.
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by
jordo
2y ago
https://sluglibrary.com/ - game library used in many engines to do vector graphics and fonts directly on the GPU
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by
jordo
2y ago
Building a helm chart right now to see if I can get it self-hosted in our cluster... :D
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by
jordo
2y ago
REALLY looking forward to trying this. Mixpanel has the most obscure pricing model of any SAAS i've ever tried to integrate with... When we 'upgraded' from their free tier to a paid tier we were DOWNGRADED from 20M events a
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by
jordo
3y ago
OK soooooo.... Prediction is there is going to be a correction as % holding stocks are currently close to an all-time high. So what asset am I buying right now?
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by
jordo
3y ago
Open sourced - nice!
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by
jordo
4y ago
We made https://rocketbotroyale.winterpixel.io in godot 3.5. ~ 20MB wasm binary, ~20MB game assets. We did however, have to do a ** ton of engine modifications to get the performance characteristics we needed on web, so mileag
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by
jordo
4y ago
Would you be able to provide support for dotnet 8 alpha? Super interested in this, but would need iOS,MacOS and wasm... Seems like cross-compile support for all those targets are already in 8.0.0 alpha?
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by
jordo
4y ago
Scorched was an inspiration for our battle-royale online version: https://rocketbotroyale.winterpixel.io
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by
jordo
4y ago
Alternative? - Rocket Bot Royale - https://rocketbotroyale.winterpixel.io
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by
jordo
4y ago
I always think of the Monty Hall problem with 100 doors. And with the game show host revealing 98 'goat' doors thus leaving two doors left (the original guess, and another one). You'd switch then right? :)
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The Tech Stack Behind a WASM and WebGL2 Battle Royale
(blog.winterpixel.com)
7 points
by
jordo
4y ago
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4 comments
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by
jordo
5y ago
We flipped a coin, and it ended up being heads (just us), meh... Nothing more to it: https://arxiv.org/pdf/1806.02404.pdf I believe the TLDR of that is, if you monte carlo the drake equation, and account for the unce
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by
jordo
5y ago
This is EXACTLY the issue we are currently running into while hosting our gameservers on kubernetes via agones https://agones.dev/site/ . While our gameserver processes don't really need a full core, they do need
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by
jordo
5y ago
This is exactly why we are using DigitalOcean to host our gameservers... Our egress costs are basically 1/10th of what we would pay on the big three. DigitalOcean Egress - $0.01/GB
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by
jordo
6y ago
https://bgolus.medium.com/the-quest-for-very-wide-outlines-b... FTW
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by
jordo
6y ago
This. Same sentiment here. Although one of the greatest strengths in the engine is the fact that it's open source, and extremely easy to build. Any limitation I've come across I've been able to modify or extend with relativ
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by
jordo
16y ago
Stick golf was free for about 5 days during a promotion I did with FAAD. (freeappaday.com). It's now $0.99, and been at that price for a while.
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by
jordo
16y ago
Thanks man! It's great to hear that kind of stuff from other developers.
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by
jordo
16y ago
Although i don't 'live' of it's profit, I have been making more from it the last two months than my 'real' job... 'Stick Golf', - iPhone/iPad game. http://noodlecake.com
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by
jordo
16y ago
I don't live in the US.