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jolexxa
searching Neon…
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Show HN: Bestie, a coding agent that respects you
(github.com)
5 points
by
jolexxa
9d ago
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0 comments
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Show HN: Cow, an humble AI for your terminal
(github.com)
1 points
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jolexxa
8mo ago
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0 comments
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Display Scaling in Godot 4
(chickensoft.games)
2 points
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jolexxa
2y ago
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1 comments
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jolexxa
2y ago
This is a write-up of display scaling and the new tools developed that allow you to correct for the native display scale factor in Godot — something you can't really do without native calls on macOS and Windows.
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Physical console games are quickly becoming a relatively niche market
(arstechnica.com)
3 points
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jolexxa
2y ago
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1 comments
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jolexxa
2y ago
All very good advice that I feel deeply. I think I fell into the honey trap some time ago, but I've made peace with that — the tools I'm making will probably do more good than any game I could finish making, at least for now. Joke
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jolexxa
2y ago
I really like this implementation, but it's probably worth mentioning here that RunUO and other tools like it are solving the problem at a layer of abstraction beneath what I was introducing here. The serialization system I am providin
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jolexxa
2y ago
This is a good point. I don't think anyone wakes up wanting to make a new serializer. At this point, I was already pretty deep into making and releasing tools for my game projects so doing this didn't seem like such a stretch (alt
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jolexxa
2y ago
That's essentially what this system does — it identifies the models and their properties that you've marked as serializable at build-time using source generation, and then allows you to provide a type resolver and converter to Sys
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Serialization for C# Games
(chickensoft.games)
133 points
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jolexxa
2y ago
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48 comments
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jolexxa
2y ago
Hi friends, I worked really hard on trying to make serialization and complex save/load easier to implement for C# Godot games (a lot of it is just pure C# and works for other stuff, too). This serialization effort ended up resulting in
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Is the games industry out of touch with open source?
2 points
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jolexxa
3y ago
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1 comments
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Show HN: LogicBlocks: Human-friendly statecharts for C# games and apps
(github.com)
2 points
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jolexxa
3y ago
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1 comments
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GDScript vs. C# in Godot 4
(chickensoft.games)
2 points
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jolexxa
3y ago
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0 comments
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by
jolexxa
3y ago
hey me too!! The video that finally helped me get going was this one from Imphenzia on YT: https://youtu.be/1jHUY3qoBu8 all his other stuff is great, like building and rigging a low-poly character. Instead of having to foll
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Godot and C#: A Viable Unity Alternative
(chickensoft.games)
3 points
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jolexxa
4y ago
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0 comments
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by
jolexxa
4y ago
It’s used with Flutter, Google’s app development framework. I really enjoy Dart as a language, but it is fairly young and missing a few conveniences (such as data classes). It also can’t compile to dynamic libraries, only executables. Despi
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jolexxa
4y ago
Wow, that’s really exciting. I’m looking forward to having the option to run linux. I’ve been eyeing elementaryOS for years, but it will be hard to leave some macOS-only apps behind.
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jolexxa
4y ago
wow thanks for sharing this! super convenient to hit “follow all” and suddenly have 80 people to follow!
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jolexxa
4y ago
I first started learning C# and XNA before college to make a game for my Zune HD. That was my first exposure to OOP. Ah, those were the days...
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jolexxa
4y ago
I believe I can address the first two points for you: > Scalable text support a la TextMeshPro (sdf-based rendering) Someone in our Discord recently found a way to scale their project UI correctly according to screen DPI, not sure if tha
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jolexxa
4y ago
If you don't mind me tooting my own horn too much, I have some docs about project setup in the readme for a test framework I made for C# Godot games. It has some notes about mac-specific things, since that's my primary machine. h
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jolexxa
4y ago
I use it on macOS and Windows, and it is lovely! I even have Steamworks.NET integrations working on both platforms with it. It can be a bit tricky to setup the `.csproj` correctly to resolve native dependencies, but not anything impossible.
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jolexxa
4y ago
That's a good point, I can edit that for clarity in the article (especially since I mentioned Godot's Patreon support later in the article). I was assuming that the Patreon support didn't amount to full time support for all t
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It's time to make that indie C# game in Godot
(jolexxa.medium.com)
5 points
by
jolexxa
4y ago
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0 comments