Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
johanpeitz
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
1.
▲
PicoCAD 2 – lowpoly 3D modeling
(picocad.net)
6 points
by
johanpeitz
6mo ago
|
0 comments
2.
▲
by
johanpeitz
2y ago
I've seen the linux version (available on itch.io) run on the steam deck but haven't tried my self. Lots of keyboard and mouse required to have a good time. :) It does export to obj/mtl which is usually importable into most o
3.
▲
by
johanpeitz
2y ago
Wow, that makes me so happy to hear. I'm no 3D modeler myself so it is very much built from a beginner/2d perspective.
4.
▲
by
johanpeitz
2y ago
Thanks! A bit fiddly sometimes but very rewarding
5.
▲
by
johanpeitz
2y ago
Unfortunately I know next to nothing about animating so I am not much help here. That said I didn't know anything about 3d modelling when I made picoCAD so maybe there will be another tool in the future :D
6.
▲
by
johanpeitz
2y ago
It has definitely crossed my mind. Main reason I haven't looked into it is Picotron's (so far) lack of ability to export native binaries.
7.
▲
by
johanpeitz
2y ago
pico8 has the ability to export anything you make into native binaries. Simple as that :)
8.
▲
by
johanpeitz
2y ago
Hallo! Johan the dev here, thanks for all the positive responses. Happy to answer any questions about picoCAD if there are any. You can also check out https://picoCAD.net for more info :)
9.
▲
picoCAD – a tiny modeler for tiny models
(store.steampowered.com)
221 points
by
johanpeitz
2y ago
|
32 comments
10.
▲
Pico-8 bridge building game
(johanpeitz.itch.io)
1 points
by
johanpeitz
3y ago
|
0 comments
11.
▲
by
johanpeitz
4y ago
Thanks! Yeah that’d be nice. It’s a challenge to balance flexibility vs simplicity and I tend to go for the latter. You can always change the speed and make some notes longer to get some of the same effects I guess
12.
▲
by
johanpeitz
4y ago
Thanks! Not sure I follow regarding the name. It is a cad program, it is tiny, it is built with pico - picoCAD! :)
13.
▲
by
johanpeitz
4y ago
Not really, I think you would have more success with sketch up or similar
14.
▲
by
johanpeitz
4y ago
It’s a combination of things I guess. The 3D renderer is one bit that it complicated in itself, but most of the code is actually UI.
15.
▲
by
johanpeitz
4y ago
Haha, youre welcome. Hope you put the sprites to good use!
16.
▲
by
johanpeitz
4y ago
Thanks! That’s actually where this project started. The synth part was added to get some meaning to it :)
17.
▲
by
johanpeitz
4y ago
Thanks for the feedback, appreciate it. I can totally understand where you’re coming from, but the program is not designed to be efficient. I think of it more as a toy, or and interactive machine that you can figure out how it works. The f
18.
▲
by
johanpeitz
4y ago
Weirdly, this project started not from the audio end, but with the physics simulation of the cables. Building a synth came later when I needed something to do with the cables. :) Biggest challenge was that I basically don’t know anything ab
19.
▲
by
johanpeitz
4y ago
Some of the feedback I’ve received for picoCAD is that for people who aren’t accustomed to modelling find it really easy to get started. The constraints and the restrictions makes it a bit easier to focus on the fundamentals
20.
▲
by
johanpeitz
4y ago
There’s a built in exporter for OBJ/MTL, and the base format should be fairly easy to convert in to anything if you’re up for it. :D
21.
▲
by
johanpeitz
4y ago
A spinning gif is the main export function in picoCAD. Check the #picoCAD hashtag for some amazing models built by the community. Animation is not built in, but you can exploit the fact that some function still work while exporting those sp
22.
▲
by
johanpeitz
4y ago
Heh, thanks! I’ve been making games for 30 years and had a lot of practice. I’m a massive fan of fully integrated dev environments and started with AMOS on the Amiga, used flash A LOT, and now pico8. Having all tools in the same place fit m
23.
▲
by
johanpeitz
4y ago
Aw thanks! Yes, allegro was my first foray in to making games in c. Used it extensively 98-02 iirc. :)
24.
▲
by
johanpeitz
4y ago
Hello! I’m the creator of picoCAD - thanks for the nice comments. Happy to answer any questions about it if you have any. If not, feel free to check out my patreon! :D https://www.patreon.com/johanpeitz
25.
▲
by
johanpeitz
4y ago
Yes! picoCAD comes with an exporter that can export to MTL/OBJ which can be imported anywhere basixally
26.
▲
by
johanpeitz
4y ago
picoSYNTH is made with pico8 which (afaik) only supports intel. Haven't tested anything else myself.
27.
▲
by
johanpeitz
4y ago
If you like the picoSYNTH aesthetics I've also made a 3D modeller with similar looks that might be interesting to check out: https://johanpeitz.itch.io/picocad Nothing I've made has ended up on Hacker News before
28.
▲
by
johanpeitz
4y ago
Thanks for the lovely comments! I'm the creator of picoSYNTH and it was a really fun project to work on. I don't have much experience in synths so it was a big learning project for me. If there are any questions around the program