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jheriko
searching Neon…
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1.
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by
jheriko
2y ago
this is unexciting.
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by
jheriko
2y ago
The title is moronic, the content reads like it is written by someone completely out of touch with reality. This is a common sense idea... the fact that this required this level thought is scary.
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by
jheriko
2y ago
I thought this meant the website was a failure... and looking at it, I think its due to become one.
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by
jheriko
2y ago
i feel this article is missing some detail or incorrect in reporting the actual development here. either that or i am missing something myself... hash tables are constant time on average for all insertion, lookup and deletion operations, an
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by
jheriko
2y ago
missing the cursive theta.
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by
jheriko
2y ago
this whole thing is a story about using outdated stuff in a shitty ecosystem. its not a real problem for most modern developers. pwrite? wtf? not one mention of fopen. granted some of the fine detail discussion is interesting, but it doesn&
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by
jheriko
2y ago
i can believe this. many "experts" are consistent bullshitters, and it helps them to look more like experts. this is not always intentional either, and there is a lot of social pressure to do it. have you ever read a popular artic
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by
jheriko
2y ago
interesting. on a basic level, with the gates, it seems, if you have at most two input amounts of work, and get at most one out, then storing the lost work for later reuse makes sense
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by
jheriko
2y ago
can also be spotted with experience. these kinds of problems are present in very many standard treatments of algorithms and don't survive their first contact with real world use in some cases. "needs a carry bit or a wider type&qu
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by
jheriko
2y ago
i didn't use the trick, or read what it was until after i tried for myself. it took me about 7 seconds at a conservative overestimate... then again, i did outperform my entire national cohort at school in almost every subject by a wide
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by
jheriko
2y ago
i've been doing this for decades and my bedroom work had never done anything but put unreal and unity to shame. from top to bottom i can not understand the ignorance of their design from a simple "a programmer is making this"
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by
jheriko
2y ago
there is a balance to be had here. oftentimes people make their own corner of the code because they are afraid, or their superiors are, of the scope of work which is actually about 3 hours of consistent work with good discipline and not the
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by
jheriko
2y ago
i'm not from silly valley, but its the dominant voice here. some of my downvotes are from bad tone, overreaction, hyperbole... some are because of the silly valley culture not realising they are a bunch of deluded maniacs, or just prod
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by
jheriko
2y ago
hopefully i stop getting trouble for reposting things verifiable in the public record that other people spoke about in 2018, and not being banned for supporting capital punishment, a thing legal in the US, the native state of the brand.
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by
jheriko
2y ago
Good. This is exactly what I've been complaining about for decades now... I also have my own engine although it needs some refurbishment. I've never quite found the time to polish it to a point where it can be sold. It also runs o
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Story of a long-time gamedev (just the beginning)
(imkan.substack.com)
1 points
by
jheriko
2y ago
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0 comments
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by
jheriko
2y ago
this is brilliant. most of the feedback i'd want to give has already been given though... e.g. the attack charging confused me a bit until i worked it out by inference. the animations are probably the highlight of this for me. they add
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by
jheriko
2y ago
nice work. if you want more of a challenge try a compiler compiler that can compile itself... :) i got pretty far with this myself, although it doesn't work for weirdo languages like Python that need an exceptional lexer. i keep meanin
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by
jheriko
2y ago
this is kind of mindblowing... just... WAT?!?! getting through that first section makes me want to take nothing this guy says seriously. the insanity of it...
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by
jheriko
2y ago
the seems somewhat interesting but the example given is incredibly stupid.
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by
jheriko
2y ago
but none of these people are actually good, so its ok.
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by
jheriko
2y ago
there are some interesting points here but a lot of it is just acknowledging lack of quality and willpower. do better. try harder.
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by
jheriko
2y ago
i don't. although the magic of carmack's reverse to me is how it was a passing thought for me in a gamedev book written by an over privileged silly valley asshat in my teens... and turned out to be gold.
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by
jheriko
2y ago
not really, sadly, we get the bad tools, but none of the performance benefits because it all gets turned into dumb polygon soup. unreal's performance is embarassingly bad. they get their culling backwards. its a masterclass in how to p
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jheriko
2y ago
its not actually about the PVS although it greatly simplifies those algorithms. its actually quite redundant in many ways.
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by
jheriko
2y ago
you can make a BSP from polygon soup too. not respecting the value of convex volumes is one of the most damning problems in modern games. its entirely why they all perform like dogshit.
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by
jheriko
2y ago
beautiful to see a decent programmer understanding the tech that people at e.g. unity and unreal have just fucked up badly.
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by
jheriko
2y ago
seems overkill... for a bunch of reasons tbh. I guess the golden sledgehammer is just too tempting. taking photos of notes is a weird compromise that nobody really wants... we need better tools not better post processing
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by
jheriko
2y ago
even then the edges do not suddenly curve. its just all round a bad analogy.
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by
jheriko
2y ago
in some cases the value doesn't really exist. if someone owns 75% of a company from the founding, and they sell 25% for $100000 then its worth $400000 in a valuation whether the starting capital was $1000000 or $1 selling the smallest
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