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jgosar
searching Neon…
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1.
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by
jgosar
4y ago
I'm the author, and the GUI is indeed not the focus of this project. It's just there so people can do the conversion in a few clicks.
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by
jgosar
4y ago
Yes, I mostly worked on Java and C# projects at the time, so it's understandable:)
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by
jgosar
4y ago
We were working on a mix of Java and C# projects at work at the time I started writing this, so that's probably why the code looks like a mix between the two.
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by
jgosar
4y ago
Hi, I did it manually, first some 2D drawings of where to put the blocks to correspond to the original game's pixels as close as possible, and then I built them using MCEdit, and finished the details in the game itself
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by
jgosar
4y ago
The simplest ones can be done in a few hours. The latest one I did was the Statue which only took about 3 hours. The most complex one so far is the big corporate tower with the KSIM sign on top. That one took a few days.
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by
jgosar
4y ago
Unfortunately that's the case in MineCity 2000 as well
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by
jgosar
4y ago
It sounds cool indeed. That's why this project includes a reticulateSplines method :) https://github.com/jgosar/mine-city-2000/blob/master/MineCit...
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by
jgosar
4y ago
SimCopter was actually the inspiration behind this project, but what annoyed me was that the buildings mostly looked nothing like in SimCity 2000.
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by
jgosar
4y ago
Hi, I'm the author of this project. I actually coded most of it in 2014, i just did some refactoring and uploaded it to GitHub in 2019 after I mentioned it in a job interview and the guy asked if the code is uploaded anywhere so he cou