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jesseruder
searching Neon…
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jesseruder
10y ago
Definitely! http://www.reactnativeexpress.com/ uses it and it works really well for them.
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jesseruder
10y ago
We just deployed a change to make the modal overlay more transparent. Hopefully this will make it more obvious that there's an editor underneath the modal.
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jesseruder
10y ago
That's a great idea! We need to add an accounts system before we can do that, but I'll add that to our list.
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jesseruder
10y ago
If you click save and then re-scan the QR code, that url should work without the webpage open. Let me know if it doesn't work.
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jesseruder
10y ago
I think right now it makes sense for us to be separate from React Native. Adding all of these libraries adds QA overhead and if Facebook doesn't use them internally it'd be hard for them to keep them up to date. In addition there
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jesseruder
10y ago
Those examples are using this library: https://github.com/necolas/react-native-web . It's really fast but the downside is that you can't use any native APIs, so things like gyroscope and push notifications won
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jesseruder
10y ago
There's this project: https://github.com/necolas/react-native-web that's similar to what you're describing. The downside is that you don't have access to any of the native APIs. Since we have an act
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jesseruder
10y ago
Oh the first example should be a heart that explodes when you touch it. Sounds like something went wrong loading it. Sorry about that.
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jesseruder
10y ago
Well you either need to scan or click the "Preview" button to open up Appetize. We thought it'd be good to push people towards the mobile apps since they have better performance.
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jesseruder
10y ago
Those are all really good points. We wanted to push people to download the apps because the performance is so much better than Appetize, but maybe that's not the right tradeoff. Thanks for letting me know the OpenGL demo is crashing, I
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jesseruder
10y ago
Ah interesting point. Maybe we could make the overlay slightly more transparent?
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jesseruder
10y ago
Thanks! I really like how shadertoy show previews of each shader. Maybe that's something we could add eventually. Also - you can use OpenGL with this: https://sketch.expo.io/rJiYksBse
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jesseruder
10y ago
Here's an example we made using the Animated library: https://sketch.expo.io/HyobXP7oe And a basic SVG example: https://sketch.expo.io/H1ucC8Xsg
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jesseruder
10y ago
Yes a lot of times the issue is that libraries only support certain version of React Native, so for certain sets of libraries there are no versions of React Native compatible with all of them. Expo has audio ( https://docs.expo.io
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jesseruder
10y ago
Hey I work on Expo - this is one of the big pain points we're trying to improve. Since Expo is responsible for the native code in these apps we can do the work of keeping all the libraries up to date. You're just responsible for u
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jesseruder
10y ago
One of the big advantages is that you can develop for your iOS device using Linux or Windows.
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jesseruder
10y ago
Like dikaiosune said, the standalone app workflow isn't part of CRNA. The scripts used by the build servers are open sourced though: https://github.com/exponent/exponent#standalone-apps
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jesseruder
10y ago
> I suggest NativeScript as an alternative that's very similar in scope but far more mature NativeScript has been around longer than React Native (at least for Android), but going by Github activity (not the greatest metric, but not
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jesseruder
10y ago
Some of these issues don't apply to Exponent: > if you have native libraries for x86 or arm 64 in your app it immediately breaks it completely We handle all the native code for you, so you'll never hit this. > half the examp
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jesseruder
10y ago
We're planning on doing an AppImage for Linux since we're using Electron Builder ( https://github.com/electron-userland/electron-builder ). Just haven't had time for it yet!
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jesseruder
10y ago
Ah sorry, misread your comment. The dev tools will run on Windows 10, but the client apps won't. The client apps run on iOS and Android and the dev tools run on macOS, Windows, and Linux.
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jesseruder
10y ago
We support taking images with the camera but no video yet: https://docs.getexponent.com/versions/latest/sdk/imagepicker... .
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jesseruder
10y ago
card.io isn't supported right now, but it's definitely on our list! If you want to use it right now you can send us a PR or just maintain a fork of our clients. We have some plans to allow custom native modules without forking the
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jesseruder
10y ago
We don't support Windows Phone - just iOS and Android. Android tablets should work. We don't have native iPad support but we're planning on adding it.
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jesseruder
10y ago
We don't have a binary for Linux yet (keep meaning to do it, want to get to it soon) but building from source works! https://github.com/exponentjs/xde#build-from-source
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jesseruder
10y ago
Hello! I work on Exponent. We don't support Bluetooth right now but it's high on our priority list. We have docs for Facebook here: https://docs.getexponent.com/versions/latest/sdk/facebook.ht...
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jesseruder
10y ago
I think Appcelerator Titanium is more comparable to React Native than to Exponent. Here's a post by Brent about the differences between Exponent and React Native: http://stackoverflow.com/questions/39170622/wh
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jesseruder
10y ago
Hey! I work on Exponent. Basically, we don't make money right now. Our plan is to eventually help developers make money and take some cut of that. We're open source so you'll never be locked in if we start doing anything you
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jesseruder
10y ago
Hey Joe. I work on Exponent. When you're developing you can use Exponent's apps from the App Store/Play Store, so you can get started immediately and let other people test your app easily. Once you're ready to put your a