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jeremiahkellick
searching Neon…
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jeremiahkellick
6mo ago
Hey, huge thanks for linking that shadertoy example! It made it click for me how you can apply loop and blinn without triangulating. I'm going to dig into it further, but if I understood at a glance, the triangles are there conceptuall
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jeremiahkellick
6mo ago
[1] and [2] sound similar to what you are describing. They still involve triangulating the shape, but the triangulation process seems much simpler than the loop and blinn paper. However, if you want to do distance based anti-aliasing rather
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jeremiahkellick
6mo ago
Loop and blinn does not compute a winding number using the b) method. It avoids the issue of a winding number by assuming there's only 1 bezier curve per triangle, which requires a complicated triangulation step. It can produce some na